4 releases
0.1.3 | Jun 5, 2023 |
---|---|
0.1.2 | Apr 11, 2023 |
0.1.1 | Apr 10, 2023 |
0.1.0 | Apr 10, 2023 |
#557 in Authentication
29 downloads per month
69KB
1K
SLoC
r2fa
Rust implementation for HTOP, TOTP and steam guard tow-factor-authentication.
Use ring
0.16.20
,
may be incompatible with other version of ring
.
Features
- HOTP, TOTP
- user configurable settings
- digits
- secret key
- TOTP Key time step (period)
- TOTP Key start time (t0)
- HOTP Key initial counter
- user configurable settings
- steam guard (not implemented yet)
- verification
- code generate
Cargo Features
qrcode
qrcode
qrcodegen
qrcoderead
The qrcode
feature is enabled by default,
need to add default-features = false
to disable the default feature.
Or, you can enable the qrcodegen
feature explicitly
which used to generate the qrcode with the given opt auth data.
Or, the qrcoderead
feature
which used to read the qrcode with the given opt auth qrcode.
Both qrcodegen
and qrcoderead
feature use the image
crate, which will greatly increase the package size.
log
log
This feature provided log support for the library.
TODO
- log feature
- steam guard
- generate steam guard code from mafile
- steam login
- add phone number to steam
- add steam guard method
- remove steam guard method
- confirmations
Usage
Manually Create the Struct
use libr2fa::HOTPKey;
use libr2fa::HMACType;
use libr2fa::Key;
let mut hotp_key = HOTPKey {
key: "MFSWS5LGNBUXKZLBO5TGQ33JO5SWC2DGNF2WCZLIMZUXKZLXMFUGM2LVNFQWK53IMZUXK2A=".to_string(),
// SHA1 is the default method, however it is deprecated
hmac_type: HMACType::SHA1,
..Default::default()
};
let code = hotp_key.get_code().unwrap();
From URI Formate String
use libr2fa::otpauth_from_uri;
use libr2fa::TOTPKey;
use libr2fa::HMACType;
use libr2fa::Key;
let totp_key1 = otpauth_from_uri("otpauth://totp/ACME%20Co:john.doe@email.com?secret=HXDMVJECJJWSRB3HWIZR4IFUGFTMXBOZ&issuer=ACME%20Co&algorithm=SHA256&digits=7&period=60");
if let Err(err) = totp_key1 {
panic!("{}", err);
}
let mut totp_key1 = totp_key1.unwrap();
let mut totp_key2 = TOTPKey {
name: "ACME Co:john.doe@email.com".to_string(),
key: "HXDMVJECJJWSRB3HWIZR4IFUGFTMXBOZ".to_string(),
digits: 7,
time_step: 60,
hmac_type: HMACType::SHA256,
issuer: Some("ACME Co".to_string()),
..Default::default()
};
assert_eq!(totp_key1.get_name(), totp_key2.get_name());
assert_eq!(totp_key1.get_type(), totp_key2.get_type());
assert_eq!(totp_key1.get_code(), totp_key2.get_code());
If given a opt auth struct, it can also be converted to a uri formate string.
use libr2fa::HOTPKey;
use libr2fa::HMACType;
use libr2fa::Key;
let mut hotp_key = HOTPKey {
key: "MFSWS5LGNBUXKZLBO5TGQ33JO5SWC2DGNF2WCZLIMZUXKZLXMFUGM2LVNFQWK53IMZUXK2A=".to_string(),
// SHA1 is the default method, however it is deprecated
hmac_type: HMACType::SHA1,
..Default::default()
};
let uri = hotp_key.get_uri();
From URI QRCode
See the Cargo Features part first.
The original qrcode:
use libr2fa::otpauth_from_uri_qrcode;
use libr2fa::TOTPKey;
use libr2fa::HMACType;
use libr2fa::Key;
let totp_key1 = otpauth_from_uri_qrcode("public/uri_qrcode_test.png");
if let Err(err) = totp_key1 {
panic!("{}", err);
}
let mut totp_key1 = totp_key1.unwrap();
let mut totp_key2 = TOTPKey {
name: "ACME Co:john.doe@email.com".to_string(),
issuer: Some("ACME Co".to_string()),
key: "HXDMVJECJJWSRB3HWIZR4IFUGFTMXBOZ".to_string(),
digits: 7,
time_step: 60,
hmac_type: HMACType::SHA256,
..Default::default()
};
assert_eq!(totp_key1.get_name(), totp_key2.get_name());
assert_eq!(totp_key1.get_type(), totp_key2.get_type());
assert_eq!(totp_key1.get_code(), totp_key2.get_code());
Or, generate the qrcode with the given opt auth data.
Note, all encoded image will be 2048x2048.
use libr2fa::otpauth_from_uri_qrcode;
use libr2fa::TOTPKey;
use libr2fa::HMACType;
use libr2fa::Key;
use libr2fa::OptAuthKey;
let totp_key = TOTPKey {
name: "ACME Co:john.doe@email.com".to_string(),
issuer: Some("ACME Co".to_string()),
key: "HXDMVJECJJWSRB3HWIZR4IFUGFTMXBOZ".to_string(),
digits: 7,
time_step: 60,
hmac_type: HMACType::SHA256,
..Default::default()
};
let uri = totp_key.to_uri_struct();
// convert to image::DynamicImage data
let img: image::DynamicImage = uri.into();
// Or, save to a path
uri.to_qr_code("public/uri_qrcode_encode_test.png").unwrap();
The encoded qrcode:
Steam Guard Code Generation
You need to have a mafile
first.
On what is a mafile and how to get a mafile, follow ASF 2FA.
It will give you a .maFile
at config
folder.
Get Steam Guard Code
use libr2fa::SteamKey;
use libr2fa::Key;
use libr2fa::steam::MaFile;
let mafile = MaFile::from_file("./public/mafile_test.mafile");
assert!(mafile.is_ok());
let steam_key = SteamKey::from_mafile(mafile.unwrap());
assert!(steam_key.is_ok());
let mut steam_key = steam_key.unwrap();
let code = steam_key.get_code();
assert!(code.is_ok());
let code = code.unwrap();
println!("steam code: {}", code);
Steam API
Phone Validate API
Test whether a phone number is valid and is a voip.
Host: store.steampowered.com
Endpoint: /phone/validate
Method: POST
Content-Type: application/x-www-form-urlencoded; charset=UTF-8
Request Body:
sessionID
: session idphoneNumber
: phone number
Response: json
Response Sample:
{
"success":true,
"number":"your phone number",
"is_valid":true,
"is_voip":false,
"is_fixed":false
}
Add Phone Number
This is a multi process procedure.
- First you send you
phone number
to steam. - Then it is likely that steam will ask for your
Email Verification
. - You click the email verification link send to your mailbox.
- You send a request to steam says that you have clicked the link.
- Then steam will send a
sms code
to the phone number. - You send a request to steam that contain the
sms code
. - Done.
However all this process have the same host
, endpoint
, method
and content type
.
The only difference is the request body
.
Host: store.steampowered.com
Endpoint: /phone/add_ajaxop
Method: POST
Content-Type: application/x-www-form-urlencoded; charset=UTF-8
Send the phone number
Request Body:
op
:get_phone_number
input
: your phone numbersessionID
: your session idconfirmed
:1
checkfortos
:1
bisediting
:0
token
:0
Response Sample:
{
"success":true,
"showResend":false,
"state":"email_verification",
"errorText":"",
"token":"0",
"phoneNumber":"your phone number"
}
The state
is email_verification
means you could go for email verification.
The state
is get_sms_code
means you could go for check sms code
.
Email Verification
Request Body:
op
:email_verification
input
: emptysessionID
: your session idconfirmed
:1
checkfortos
:1
bisediting
:0
token
:0
Response Sample:
{
"success":true,
"showResend":false,
"state":"get_sms_code",
"errorText":"",
"token":"0",
"inputSize":"20",
"maxLength":"5"
}
The state
is email_verification
means you could go for email verification.
The state
is get_sms_code
means you could go for check sms code
.
SMS Code Verification
Request Body:
op
:get_sms_code
input
: sms code you receivesessionID
: your session idconfirmed
:1
checkfortos
:1
bisediting
:0
token
:0
Response Sample:
{
"success":true,
"showResend":false,
"state":"done",
"errorText":"",
"token":"0",
"vac_policy":0,
"tos_policy":2,
"showDone":true,
"maxLength":"5"
}
The state
is done
means the process is done.
Dependencies
~11–27MB
~482K SLoC