#codec #byte #varint #decoding #u64 #value #numbers

no-std levarint64

Little-Endian VARiable-length INTeger codec, compatible with no_std

5 releases

0.2.8 Feb 19, 2023
0.2.6 Feb 19, 2023
0.2.4 Feb 19, 2023
0.2.2 Feb 19, 2023
0.2.0 Feb 19, 2023

#378 in Embedded development

27 downloads per month

MIT/Apache

17KB
209 lines

LeVarInt64

LeVarInt64 is a library for encoding and decoding u64s (and i64s) in usually fewer than eight bytes.

Typically this is used to serialise a "count" field, when the number of following bytes is unknown at compile-time. The count will most often take just one or two bytes to serialise, but u64::MAX will take nine bytes.

The encoded format is designed for efficient encoding and decoding on little-endian architectures:

                   Encoding                                 Values
    
b[8] b[7] b[6] b[5] b[4] b[3] b[2] b[1]    b[0]  
    
                                        0b???????1           0 - 127
                                   0x?? 0b??????10         128 - 16,511
                              0x?? 0x?? 0b?????100      16,512 - 2,113,663
                         0x?? 0x?? 0x?? 0b????1000   2,113,663 - 270,549,119
                    0x?? 0x?? 0x?? 0x?? 0b???10000 270,549,120 - 3.5e10
               0x?? 0x?? 0x?? 0x?? 0x?? 0b??100000      3.5e10 - 4.4e12
          0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0b?1000000      4.4e12 - 5.7e14
     0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0b10000000      5.7e14 - 7.3e16
0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0x?? 0b00000000           0 - 1.8e19
     \___________________low_u64_________________/
\______________high_u64_______________/

Trailing zeros as the length indicator has been chosen because:

  • Counting trailing zeros is the most efficient bit count on the x86_64 architecture.
  • It is the second most efficient bit count on Aarch64, needing just one additional instruction.
  • Assembly instructions for counting bits.

Decoding:

  • If low_u64.trailing_zeros() > 7, return high_u64.
  • Else:
    • Shift-left to wipe unneeded top bits.
    • Shift-right to wipe the final one and repeated zeros.
    • Add the offset, based on the earlier number of trailing zeros.

Encoding:

  • If value > 5.7e14, write 0x00 and the eight-byte value (high_u64).
  • Else:
    • Calculate how many bytes will be required to store it.
    • Subtract the offset from the value.
    • Left-shift one place and set the lowest bit.
    • Left-shift the remaining places, which will be filled with zeros.
    • Write the value as 1-8 bytes (low_u64).

Notes:

  • LeVarInts are inspired by Protobuf's VarInts, but use a little-endian format to allow more efficient processing.
  • Unlike VarInts, LeVarInts use offsets to gain ~1% space efficiency at the cost of one assembly "add/sub immediate" instruction.
  • The nine-byte encoding is a special case.
    • If the pattern has been followed:
      • it would use 73 bits (10 bytes) instead of nine, and
      • a zero value in the high 64 bits would represent OFFSET8 instead being a duplicate zero.
    • Instead, as we know that a u64 cannot exceed 8 bytes:
      • we omit the shifts, and
      • just store the eight-byte value verbatim in the high eight bytes.
    • A LeVarInt128 would be more complex.

API:

  • For the first release of the crate, only the very low-level encode_u64_to_array_ref() and decode_u64_from_array_ref() are provided.
    • These are most efficient, as bounds checks are optimised away.
    • They are unfriendly.
    • What is a better API?
      • [u8] slices?
      • Iterators?

Thanks:

No runtime deps