1 unstable release
0.1.1-rc.2 | May 19, 2024 |
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#49 in #consistent
Used in lazuli
9KB
172 lines
lazuli: A rust socket library for consistent, quick, and easy data transfer
lazuli is a socket library that provides a simple interface for sending and receiving data over a network. It is designed to be easy to use, fast, and reliable. lazuli is built on top of the standard Rust std::net
library, and provides a more user-friendly API for working with sockets.
Features
- Simple API for sending and receiving data
- Support for TCP sockets
- Non-blocking I/O
- Cross-platform support
- Standard error types for easy error handling
Usage
Lazuli uses a simple API that consists of a Client
, Server
, and Stream<T>
struct. The Client
struct is used to connect to a server and send data, the Server
struct is used to listen for incoming connections, and the Stream<T>
struct is used to receive data.
Here is an example of how to use lazuli to send and receive data:
let client = Client::connect(("127.0.0.1", 8080))
let stream = client.stream::<String>();
client.send("Hello, world!".to_string());
let data = stream.recv().unwrap();
println!("Received data: {}", data);
Contributing
Contributions are welcome! If you would like to contribute to lazuli, please open an issue or submit a pull request. If you are submitting a pull request, please make sure to run a cargo fmt
before submitting.
License
lazuli is licensed under the GNU GPL v3.0. See the LICENSE file for more information.
Dependencies
~250–700KB
~17K SLoC