8 releases (4 breaking)
0.5.0 | Dec 26, 2023 |
---|---|
0.4.0-dev.2 | Nov 29, 2023 |
0.3.0 | Jul 28, 2023 |
0.2.0 | Jul 1, 2023 |
0.1.0 | Nov 15, 2022 |
#323 in Concurrency
4,497 downloads per month
Used in 2 crates
135KB
3.5K
SLoC
irondash_run_loop
This crate provides a consistent, platform independent interface to system run loop.
Getting RunLoop for current thread
let run_loop = RunLoop::current();
If there is no run loop associated with current thread, this will create one.
RunLoop
is backed by platform specific implementation:
CFRunLoop
on iOS nad macOSALooper
on AndroidGMainContext
on LinuxHWND
message loop on Windows
Calling RunLoop from other threads
RunLoop
is neither Send
, nor Sync
. All interaction with it must be carried on thread where the run loop belongs.
To interact with run loop from other threads, use RunLoopSender
:
let run_loop = RunLoop::current();
let sender = run_loop.new_sender();
// sender is Sync, Send and Clone
thread::spawn(move||{
println("Hello from other thread!");
sender.send(||{
println!("Back on RunLoop thread");
});
});
At any point, without needing a RunLoop
instance, you can request sender that
sends the closure to main thread. For this to work on all platforms your Dart
application must depend on the irondash_engine_context
plugin.
thread::spawn(move||{
let sender = RunLoop::sender_for_main_thread().unwrap();
sender.send(||{
println!("Back on main thread");
// run_loop is main thread run loop
let run_loop = RunLoop::current();
});
});
Depending on irondash_engine_context
plugin is necessary because the Rust
code may be part of FFI plugin that gets loaded from UI thread or other background isolate, and on some platforms it is not possible to jump back to main thread without having some preparation done on main thread first (which is facilitated by the native code part of irondash_engine_context
plugin).
If you want to use RunLoop
without irondash_engine_context
plugin, you can call RunLoop::set_main_thread()
on the main thread as the very first method on the RunLoop
.
Scheduling timers
RunLoop
can also be used to schedule delayed execution of closures:
let run_loop = RunLoop::current();
let handle = run_loop.schedule(Duration::from_secs(10), || {
println!("This will be printed after 10 seconds");
});
RunLoop::schedule
returns a Handle
instance. If handle is dropped before
timer executes, timer will be cancelled. If you don't want that, call detach
on the handle:
let run_loop = RunLoop::current();
self.run_loop(Duration::from_secs(10), || {
println!("This will be printed after 10 seconds");
}).detach();
You can also call handle.cancel()
to cancel the timer without dropping the
handle.
Timers do not repeat. Every scheduled timer will be executed at most once.
Async support
RunLoop
can be used as future executor:
RunLoop::current().spawn(async move ||{
RunLoop::current().wait(Duration::from_secs(10)).await;
println("After 10 second delay");
});
// or use crate::spawn variant:
spawn(async move ||{
RunLoop::current().wait(Duration::from_secs(10)).await;
println("After 10 second delay");
});
Because futures are executed on single thread to which the RunLoop
belongs, they do not
need to be Send
.
What exactly is main tread?
This slightly varies per platform.
- On iOS and macOS, it is the very first thread created when application is launched. It is the thread for which
pthread_main_np()
returns 1. - On Linux, for the purpose of RunLoop, main thread is the very first thread similar to iOS and macOS.
- On Android, there is a concept of main thread (i.e.
Looper.getMainLooper()
). - On Windows, main thread is the first thread created when application was launched, similar to macOS and iOS. If you create windows and pump the message loop on
different thread,
RunLoop::sender_for_main_thread()
will not work as expected.
Dependencies
~0.8–14MB
~127K SLoC