4 releases (2 breaking)
0.3.1 | Oct 3, 2024 |
---|---|
0.3.0 | May 2, 2023 |
0.2.0 | Sep 16, 2021 |
0.1.0 | Jul 11, 2020 |
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SLoC
launchy
An exhaustive Rust API for the Novation Launchpad devices, optimized for maximum expressiveness and minimum boilerplate!
Launchy is a library for the Novation Launchpad MIDI devices, for the Rust programming language.
Features
- the Canvas API provides a powerful and concise way to control your Launchpads, for games or small lightshows
- the direct Input/Output API provides absolute control over your device and fine-grained access to the entire MIDI API of your device
- it's possible to chain multiple Launchpads together and use them as if it was one single big device
- optional support for
embedded-graphics
- very modular design: it's very easy to add support for new devices, or to add new features to
Canvas
Supported devices
- Launchpad
- Launchpad S
- Launchpad Mini
- Launchpad Control
- Launchpad Control XL
- Launchpad Pro
- Launchpad MK2
- Launchpad X
- Launchpad Mini MK3
- Launchpad Pro MK2
Canvas API
Launchy provides a Canvas
trait that allows you to abstract over the hardware-specific details of your Launchpad and write concise, performant and
Launchpad-agnostic code.
The Canvas
API even allows you to chain multiple Launchpads together and use them as if they were a single device. See CanvasLayout
for that.
Direct Input/Output API
In cases where you need direct access to your device's API, the abstraction provided by the Canvas
API gets in your way.
Say if you wanted to programmatically retrieve the firmware version of your Launchpad MK2:
let input = launchy::mk2::Input::guess_polling()?;
let mut output = launchy::mk2::Output::guess()?;
output.request_version_inquiry()?;
for msg in input.iter() {
if let launchy::mk2::Message::VersionInquiry { firmware_version, .. } = msg {
println!("The firmware version is {}", firmware_version);
}
}
Examples
Satisfying pulse light effect
// Setup devices
let (mut canvas, poller) = launchy::CanvasLayout::new_polling();
canvas.add_by_guess_rotated::<launchy::control::Canvas>(0, 14, launchy::Rotation::Right)?;
canvas.add_by_guess_rotated::<launchy::mk2::Canvas>(10, 18, launchy::Rotation::UpsideDown)?;
canvas.add_by_guess_rotated::<launchy::s::Canvas>(2, 8, launchy::Rotation::Right)?;
let mut canvas = canvas.into_padded();
// Do the actual animation
for color in (0u64..).map(|f| Color::red_green_color(f as f32 / 60.0 / 2.5)) {
for msg in poller.iter_for_millis(17).filter(|msg| msg.is_press()) {
canvas[msg.pad()] = color * 60.0;
}
canvas.flush()?;
for pad in canvas.iter() {
let surrounding_color = pad.neighbors_5().iter()
.map(|&p| canvas.get(p).unwrap_or(Color::BLACK))
.sum::<Color>() / 5.0 / 1.05;
canvas[pad] = canvas[pad].mix(surrounding_color, 0.4);
}
}
Seamless text scrolling across multiple Launchpads (leveraging embedded_graphics
)
(This image shows the first three letters of the word "Hello")
use embedded_graphics::{fonts::{Font6x8, Text}, prelude::{Drawable, Point}, style::TextStyle};
// Setup the Launchpad layout
let mut canvas = launchy::CanvasLayout::new(|_msg| {});
canvas.add_by_guess_rotated::<launchy::control::Canvas>(0, 14, launchy::Rotation::Right)?;
canvas.add_by_guess_rotated::<launchy::mk2::Canvas>(10, 18, launchy::Rotation::UpsideDown)?;
canvas.add_by_guess_rotated::<launchy::s::Canvas>(2, 8, launchy::Rotation::Right)?;
// Do the text scrolling
let mut x_offset = 19;
loop {
canvas.clear();
let t = Text::new("Hello world! :)", Point::new(x_offset, 3))
.into_styled(TextStyle::new(Font6x8, Color::RED.into()))
.draw(&mut canvas).unwrap();
canvas.flush()?;
sleep(100);
x_offset -= 1;
}
Why not just use launch-rs?
- Last commit in 2017
- Only supports Launchpad MK2
- Only low-level access to the Launchpad is provided. There is no way to write high-level, concise interfacing code
- Uses the PortMidi crate which is not as actively developed as midir, which Launchy uses
- Doesn't have any of the advanced features that Launchy provides
Dependencies
~0.2–29MB
~366K SLoC