12 releases
0.2.4 | Jul 29, 2020 |
---|---|
0.2.3 | Jul 20, 2020 |
0.1.6 | Jul 19, 2020 |
#584 in Game dev
25 downloads per month
73KB
894 lines
Kifuwarabe's tic-tac-toe
A small example before developing computer chess and computer shogi.
Tic-tac-toe is an unspecified UXI protocol. X has no meaning.
Come see the repository.
This is the tic-tac-toe version of the AI.
Kifuwarabe(きふわらべ)'s original is a computer shogi/go thinking engine (AI).
There is no GUI (Graphical user interface), This is CUI (Characterbased user interface).
Demonstration
Terminal:
cargo run --example main
In game:
Kifuwarabe's tic-tac-toe
きふわらべの〇×ゲーム
Command:
コマンド:
`do 7` - Mark number 7.
手番のプレイヤーが、 7 番地に印を付けます。
`go` - The computer shows the next move.
コンピューターが次の1手を示します。
`info-off` - no info output.
info出力なし。
`info-on` - There is info output.(Default)
info出力あり(既定)。
`pos` - Position display.
局面表示。
`position xfen 3/3/3 o moves 5 1 2 8 4 6 3 7 9`
- Starting position and moves.
初期局面と棋譜を入力。
`undo` - 1 back.
1手戻します。
`uxi` - Returns 'uxiok tic-tac-toe {protocol-version}'. It is a version of the protocol, not software.
'uxiok tic-tac-toe {protocol-version}' を返します。ソフトではなくプロトコルのバージョンです。
`xfen` - The current xfen string display.
現局面のxfen文字列表示。
Let's input from `pos`.
`pos` から入力してみましょう。
pos
[Next 1 move(s) | Go O]
+---+---+---+ Please select a square. Example `do 7`
| | | | マスを選んでください。例 `do 7`
+---+---+---+
| | | | 7 8 9
+---+---+---+ 4 5 6
| | | | 1 2 3
+---+---+---+
xfen
xfen 3/3/3 o
position xfen oxx/1o1/2x o
pos
[Next 6 move(s) | Go O]
+---+---+---+ Please select a square. Example `do 7`
| O | X | X | マスを選んでください。例 `do 7`
+---+---+---+
| | O | | 7 8 9
+---+---+---+ 4 5 6
| | | X | 1 2 3
+---+---+---+
do 6
pos
[Next 7 move(s) | Go X]
+---+---+---+ Please select a square. Example `do 7`
| O | X | X | マスを選んでください。例 `do 7`
+---+---+---+
| | O | O | 7 8 9
+---+---+---+ 4 5 6
| | | X | 1 2 3
+---+---+---+
go
info string "nps":......, "nodes":......, "pv":[X,O,X,O,X,O,X,O,X]
info json { "nps": 1, "nodes": 1, "pv":[1 ], "push":"1", "pieces":7, "turn":"O", "comment":"Search." }
info json { "nps": 2, "nodes": 2, "pv":[1,2 ], "push":"2", "pieces":8, "turn":"X", "comment":"Search." }
info json { "nps": 3, "nodes": 3, "pv":[1,2,4 ], "push":"4", "leaf": true, "pieces":9, "result":"draw", "turn":"O", "comment":"It is ok." }
info json { "nps": 3, "nodes": 3, "pv":[1,2 ], "pop" :"4", "pieces":8, "result":"draw", "turn":"X" }
info json { "nps": 3, "nodes": 3, "pv":[1 ], "pop" :"2", "pieces":7, "result":"draw", "turn":"O", "comment":"Fmmm." }
info json { "nps": 4, "nodes": 4, "pv":[1,4 ], "push":"4", "leaf": true, "pieces":8, "result":"win" , "turn":"X", "comment":"Resign." }
info json { "nps": 4, "nodes": 4, "pv":[1 ], "pop" :"4", "pieces":7, "result":"win" , "turn":"O" }
info json { "nps": 4, "nodes": 4, "pv":[ ], "pop" :"1", "pieces":6, "result":"lose", "turn":"X", "comment":"Damn!" }
info json { "nps": 5, "nodes": 5, "pv":[2 ], "push":"2", "pieces":7, "turn":"O", "comment":"Search." }
info json { "nps": 6, "nodes": 6, "pv":[2,1 ], "push":"1", "pieces":8, "turn":"X", "comment":"Search." }
info json { "nps": 7, "nodes": 7, "pv":[2,1,4 ], "push":"4", "leaf": true, "pieces":9, "result":"draw", "turn":"O", "comment":"It is ok." }
info json { "nps": 7, "nodes": 7, "pv":[2,1 ], "pop" :"4", "pieces":8, "result":"draw", "turn":"X" }
info json { "nps": 7, "nodes": 7, "pv":[2 ], "pop" :"1", "pieces":7, "result":"draw", "turn":"O", "comment":"Fmmm." }
info json { "nps": 8, "nodes": 8, "pv":[2,4 ], "push":"4", "leaf": true, "pieces":8, "result":"win" , "turn":"X", "comment":"Resign." }
info json { "nps": 8, "nodes": 8, "pv":[2 ], "pop" :"4", "pieces":7, "result":"win" , "turn":"O" }
info json { "nps": 8, "nodes": 8, "pv":[ ], "pop" :"2", "pieces":6, "result":"lose", "turn":"X", "comment":"Damn!" }
info json { "nps": 9, "nodes": 9, "pv":[4 ], "push":"4", "pieces":7, "turn":"O", "comment":"Search." }
info json { "nps": 10, "nodes": 10, "pv":[4,1 ], "push":"1", "pieces":8, "turn":"X", "comment":"Search." }
info json { "nps": 11, "nodes": 11, "pv":[4,1,2 ], "push":"2", "leaf": true, "pieces":9, "result":"draw", "turn":"O", "comment":"It is ok." }
info json { "nps": 11, "nodes": 11, "pv":[4,1 ], "pop" :"2", "pieces":8, "result":"draw", "turn":"X" }
info json { "nps": 11, "nodes": 11, "pv":[4 ], "pop" :"1", "pieces":7, "result":"draw", "turn":"O", "comment":"Fmmm." }
info json { "nps": 12, "nodes": 12, "pv":[4,2 ], "push":"2", "pieces":8, "turn":"X", "comment":"Search." }
info json { "nps": 13, "nodes": 13, "pv":[4,2,1 ], "push":"1", "leaf": true, "pieces":9, "result":"draw", "turn":"O", "comment":"It is ok." }
info json { "nps": 13, "nodes": 13, "pv":[4,2 ], "pop" :"1", "pieces":8, "result":"draw", "turn":"X" }
info json { "nps": 13, "nodes": 13, "pv":[4 ], "pop" :"2", "pieces":7, "result":"draw", "turn":"O", "comment":"Fmmm." }
info json { "nps": 13, "nodes": 13, "pv":[ ], "pop" :"4", "pieces":6, "result":"draw", "turn":"X", "comment":"Fmmm." }
info string result=Draw nps=13
bestmove 4
do 4
pos
[Next 8 move(s) | Go O]
+---+---+---+ Please select a square. Example `do 7`
| O | X | X | マスを選んでください。例 `do 7`
+---+---+---+
| X | O | O | 7 8 9
+---+---+---+ 4 5 6
| | | X | 1 2 3
+---+---+---+
xfen
xfen oxx/1o1/2x o moves 6 4
quit
Introduction
Soft: Kifuwarabe(きふわらべ)
Author: Satoshi TAKAHASHI (Handle: むずでょ)
Participation:
Year | Game | Event | Rank | All |
---|---|---|---|---|
2014 | Shogi | SDT2 | 24 | 25 |
2015 | Shogi | WCSC25 | 39 | 39 |
2015 | Shogi | SDT3 | 28 | 28 |
2016 | Go | UEC9 | 25 | 30 |
2016 | Shogi | WCSC26 | 26 | 51 |
2016 | Shogi | SDT4 | 33 | 35 |
2017 | Go | UEC10 | 25 | 30 |
2017 | Shogi | WCSC27 | 47 | 50 |
2017 | Shogi | SDT5 | 42 | 42 |
2017 | Go | AIR2017 | 16 | 18 |
2018 | Shogi | WCSC28 | 55 | 56 |
2018 | Go | AIR2018 | 14 | 14 |
2019 | Shogi | WCSC29 | 52 | 56 |
2019 | Go | UEC11 | 15 | 18 |
2020 | Shogi | WCSOC1 | 34 | 39 |
2020 Tic-tac-toe is new!
Kifuwarabe's tic-tac-toe other programming languages edition:
Set up
Set up Visual studio code.
Supports multi-byte character strings:
[File] - [Preferences] - [Settings]
from main menu.- Key type
files.autoGuessEncoding
intoSearch settings
text box. - Check
Files: Auto Guess Encoding
check box eachUser
,Workspace
,tic-tac-toe
tab. - Save.
Appear the terminal:
[Terminal] - [New Terminal]
from main menu.
Find out how to install Rust:
How to use
Cargo.toml:
<Rust-project>
/Cargo.toml
# ...omitted...
[dependencies]
kifuwarabe_tic_tac_toe = "0.2.4" # Please input latest version.
casual_logger = "0.6.5" # Please input latest version.
Your code:
<Rust-project>
/examples/main.rs
use casual_logger::{Level, Log};
use kifuwarabe_tic_tac_toe::{
engine::{Engine, Response},
log::LogExt,
};
use std;
/// This is the entry point to the program.
/// プログラムへの入り口です。
fn main() {
// Log file name.
// ログ ファイル名。
Log::set_file_name("kifuwarabe-tic-tac-toe");
// Log level.
// ログ レベル。
Log::set_level(Level::Info);
// Log file retention days.
// ログ ファイル保持日数。
Log::set_retention_days(2);
// Remove old log files. This is determined by the date in the filename.
// 古いログファイルを削除します。これは、ファイル名の日付によって決定されます。
Log::remove_old_logs();
let mut engine = Engine::default();
engine.title();
// End the loop with 'quit'. Forced termination with [Ctrl]+[C].
// 'quit' でループを終了。 [Ctrl]+[C] で強制終了。
loop {
let mut line: String = String::new();
// Wait for command line input from standard input.
// 標準入力からのコマンドライン入力を待機します。
match std::io::stdin().read_line(&mut line) {
Ok(_n) => {}
// Tips. You can separate error numbers by simply specifying the line number.
// テクニック。 エラー番号は行番号を振っておくだけで少しはばらけます。
Err(e) => panic!(Log::print_fatal(&format!(
"(Err.373) Failed to read line. / {}",
e
))),
};
if let Some(response) = engine.enter(&line) {
match response {
Response::Quit => {
break;
}
}
}
}
// Wait for logging to complete.
// ロギングが完了するまで待ちます。
Log::flush();
}
Terminal:
cargo run --example main
In game:
Kifuwarabe's tic-tac-toe
きふわらべの〇×ゲーム
Command:
コマンド:
`do 7` - Mark number 7.
手番のプレイヤーが、 7 番地に印を付けます。
`go` - The computer shows the next move.
コンピューターが次の1手を示します。
`info-off` - no info output.
info出力なし。
`info-on` - There is info output.(Default)
info出力あり(既定)。
`pos` - Position display.
局面表示。
`position xfen 3/3/3 o moves 5 1 2 8 4 6 3 7 9`
- Starting position and moves.
初期局面と棋譜を入力。
`undo` - 1 back.
1手戻します。
`uxi` - Returns 'uxiok tic-tac-toe {protocol-version}'. It is a version of the protocol, not software.
'uxiok tic-tac-toe {protocol-version}' を返します。ソフトではなくプロトコルのバージョンです。
`xfen` - The current xfen string display.
現局面のxfen文字列表示。
Let's input from `pos`.
`pos` から入力してみましょう。
Input:
pos
Output:
[Next 1 move(s) | Go O]
+---+---+---+ Please select a square. Example `do 7`
| | | | マスを選んでください。例 `do 7`
+---+---+---+
| | | | 7 8 9
+---+---+---+ 4 5 6
| | | | 1 2 3
+---+---+---+
Input:
do 7
pos
Output:
[Next 2 move(s) | Go X]
+---+---+---+ Please select a square. Example `do 7`
| O | | | マスを選んでください。例 `do 7`
+---+---+---+
| | | | 7 8 9
+---+---+---+ 4 5 6
| | | | 1 2 3
+---+---+---+
Input:
go
Output:
...omitted...
info json { "nps": 1417, "nodes": 5669, "pv":[9,1,8,2,5 ], "pop" :"3", "pieces":6, "result":"win" , "turn":"O" }
info json { "nps": 1417, "nodes": 5669, "pv":[9,1,8,2 ], "pop" :"5", "pieces":5, "result":"lose", "turn":"X", "comment":"Damn!" }
info json { "nps": 1417, "nodes": 5670, "pv":[9,1,8,2,6 ], "push":"6", "pieces":6, "turn":"O", "comment":"Search." }
info json { "nps": 1417, "nodes": 5671, "pv":[9,1,8,2,6,3 ], "push":"3", "leaf": true, "pieces":7, "result":"win" , "turn":"X", "comment":"Resign." }
info json { "nps": 1417, "nodes": 5671, "pv":[9,1,8,2,6 ], "pop" :"3", "pieces":6, "result":"win" , "turn":"O" }
info json { "nps": 1417, "nodes": 5671, "pv":[9,1,8,2 ], "pop" :"6", "pieces":5, "result":"lose", "turn":"X", "comment":"Damn!" }
info json { "nps": 1417, "nodes": 5671, "pv":[9,1,8 ], "pop" :"2", "pieces":4, "result":"win" , "turn":"O", "comment":"Hooray!" }
info json { "nps": 1417, "nodes": 5671, "pv":[9,1 ], "pop" :"8", "pieces":3, "result":"lose", "turn":"X", "comment":"Damn!" }
info json { "nps": 1417, "nodes": 5671, "pv":[9 ], "pop" :"1", "pieces":2, "result":"win" , "turn":"O", "comment":"Hooray!" }
info json { "nps": 1417, "nodes": 5671, "pv":[ ], "pop" :"9", "pieces":1, "result":"lose", "turn":"X", "comment":"Damn!" }
info string result=Draw nps=1417
bestmove 5
Input:
do 5
pos
Output:
[Next 3 move(s) | Go O]
+---+---+---+ Please select a square. Example `do 7`
| O | | | マスを選んでください。例 `do 7`
+---+---+---+
| | X | | 7 8 9
+---+---+---+ 4 5 6
| | | | 1 2 3
+---+---+---+
Input:
quit
Knowledge
position xfen 3/3/3 o moves 5 1 2 8 4 6 3 7 9
-----------------
Game record. Numbers of square.
-
Turn at the start.
-----
Board at the start.
How to program a tick-tac-tow game?
During development, you may need to reproduce the behavior of your computer.
It is difficult to compare the behavior. Instead, it is useful to get the logs and compare the logs.
But logger's difficult to make, so use library.
- Step 1. Use logger library.
- Use casual_logger library.
- Take a look at the 'log.rs' file.
- Extend the logger.
The first thing you have to create is your motive.
It is important to start with the appearance.
- Step 2. Take a look at the 'look_and_model.rs' file.
- Piece - "O", "X".
- Game result - Win/Draw/Lose.
- Position - It's the board.
- Search - Computer player search info.
If you want to play immediately, you have the talent of a game creator.
Being able to control your position means being able to play.
- Step 3. 'position.rs'
- do_move
- undo_move
- opponent
Let's enter commands into the computer. Create a command line parser.
- Step 4. 'command_line_parser.rs'
- Input.
- Starts with.
- Go next to.
- Rest.
People who are looking for something 10 minutes a day are looking for something for a week in a year.
Before creating the game itself, let's first create the replay function. Let's get it for a week.
- Step 5. 'uxi_protocol.rs'
- To XFEN.
- Do. (Before 'From XFEN') Excludes legal moves and winning/losing decisions.
- From XFEN.
- Undo.
Let's make a principal command.
- Step 6. 'examples/main.rs' command line.
- position.
- pos.
- do.
- undo.
- uxi.
- xfen.
Before you make a computer player, let's judge the outcome. And let's test.
- Step 7. 'win_lose_judgment.rs'
- Win.
- Draw - Not win, not lose, can not play.
- Lose. - Not win is lose.
Before creating a computer player, let's create a mechanism to measure performance.
- Step 8. 'performance_measurement.rs'
- Seconds. - Stopwatch.
- Node per second.
Finally, let's make a computer player.
- Step 9. 'computer_player.rs'
- Search.
- Evaluation - None.
- 'main.py'
- Create "go" command.
- Remeve all 'TODO' tasks. Examples: '// TODO Write a code here.'
Dependencies
~3–4.5MB
~73K SLoC