#morrowind #skyrim #oblivion #starfield #vr #edition #remastered

libloadorder

A cross-platform library for manipulating the load order and active status of plugins for the Elder Scrolls and Fallout games

19 stable releases

18.4.0 May 1, 2025
18.3.0 Mar 26, 2025
11.4.1 Sep 10, 2018
11.4.0 Jun 24, 2018
10.0.4 Nov 21, 2017

#24 in Games

Download history 154/week @ 2025-03-23 44/week @ 2025-03-30 25/week @ 2025-04-06 16/week @ 2025-04-13 87/week @ 2025-04-20 144/week @ 2025-04-27 44/week @ 2025-05-04

293 downloads per month

GPL-3.0 license

505KB
11K SLoC

Libloadorder

CI Coverage Status docs

Libloadorder is a cross-platform library for manipulating the load order and active status of plugins for the following games:

  • TES III: Morrowind
  • OpenMW
  • TES IV: Oblivion
  • TES IV: Oblivion Remastered
  • TES V: Skyrim
  • TES V: Skyrim Special Edition
  • TES V: Skyrim VR
  • Fallout 3
  • Fallout: New Vegas
  • Fallout 4
  • Fallout 4 VR
  • Starfield

This repository hosts two Rust crates: libloadorder is the Rust library, and libloadorder-ffi is the C FFI that wraps it. The doc directory also hosts an mdbook that provides a general introduction to load orders.

To build libloadorder and its C FFI and generate C/C++ headers for it, install Rust and run cargo build --release --all --all-features.

Tests

The tests require testing-plugins, put them in testing-plugins in the repo root.

Run cargo test and cargo bench to run the Rust tests and benchmarks respectively.

To run the FFI tests, make sure you have CMake and C and C++ toolchains installed (e.g. MSVC on Windows, GCC on Linux), then create a directory at ffi/build, then from that directory run:

cmake ..
cmake --build .
ctest

Dependencies

~10–48MB
~788K SLoC