1 unstable release
0.0.1 | Dec 12, 2023 |
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#57 in #3d-rendering
Used in kaige
53KB
464 lines
kaige_renderer
Checklist
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Learn wgpu Basics:
- Understand wgpu concepts, such as devices, queues, and command buffers.
- Familiarize yourself with wgpu's pipeline architecture.
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Set Up wgpu:
- Use the wgpu crate to access the wgpu API.
- Set up a wgpu instance and adapter.
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Window Integration:
- Integrate wgpu with a windowing system (e.g., winit) to handle window creation and input.
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Surface and Swap Chain:
- Create a surface from the window.
- Set up a swap chain for presenting images to the screen.
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Create Graphics Pipeline:
- Define the shader stages (vertex, fragment, etc.).
- Specify the vertex input format.
- Configure rasterization settings.
- Set up depth and stencil testing.
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Buffers and Memory Management:
- Create vertex and index buffers for 3D rendering.
- Manage uniform buffers for shaders.
- Handle memory allocation and synchronization.
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Texture Loading:
- Load and manage textures for both 2D and 3D rendering.
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Implement 2D Rendering:
- Develop a sprite rendering system.
- Support transformations (translation, rotation, scaling).
- Handle layering and blending for 2D elements.
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Implement 3D Rendering:
- Build a 3D model loading system.
- Implement a camera system for 3D scenes.
- Integrate lighting and shading techniques.
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Optimization:
- Implement frustum culling for 3D objects.
- Explore wgpu's multithreading capabilities for parallel processing.
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Error Handling and Validation:
- Implement robust error handling and validation checks.
- Utilize wgpu validation layers during development.
Resources
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wgpu Documentation:
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Tutorials and Examples:
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Books:
- "WebGPU Programming Guide" by David Rousset
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GitHub Repositories:
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Community and Forums:
Dependencies
~13–46MB
~716K SLoC