34 releases (7 breaking)
0.8.1 | Sep 8, 2024 |
---|---|
0.7.3 | Jul 9, 2024 |
0.5.5 | Mar 30, 2024 |
0.4.1 | Oct 6, 2023 |
0.2.0 | Mar 15, 2023 |
#235 in Asynchronous
1MB
3.5K
SLoC
Irelia
Irelia is a wrapper for the local https APIs provided by riot games for LoL
[dependencies]
irelia = "0.7"
Cargo Features
This crate is designed with modularity in mind, and as such API support has been split into different cargo features.
By default, everything but the replay feature is enabled
["full"]
- enables support for all APIs["ws"]
- enables support for the LCU websocket["in_game"]
- enables support for the native in game API["batched"]
- enabled the batched request system["replay"]
- enables the replay API interface
Making a request to the LCU
Making a request to the LCU with irelia is simple
use irelia::{Error, RequestClient, rest::LcuClient};
use serde_json::Value;
#[tokio::main]
async fn main() {
let request_client = RequestClient::new();
let lcu_client = LcuClient::new(false).unwrap();
let json: Result<Option<Value>, Error> = lcu_client.get("/endpoint", &request_client).await;
}
Examples
Up-to-date examples can always be found here
Dependencies
~8–37MB
~674K SLoC