2 unstable releases

0.2.0 Jan 11, 2020
0.1.0 Jan 10, 2020

#95 in #glsl


Used in include-glsl

MIT license

5KB
79 lines

include-glsl

It's like include_bytes!, but it compiles your shaders to SPIR-V first.

Dependencies

~30MB
~666K SLoC