#glsl #include #shader #array #spir-v #shaders #static #include-bytes #compile

include-glsl

Compile a GLSL shader into SPIR-V and include it as a u32 array

2 unstable releases

0.2.0 Jan 11, 2020
0.1.0 Jan 10, 2020

MIT license

7KB
81 lines

include-glsl

It's like include_bytes!, but it compiles your shaders to SPIR-V first.

Dependencies

~25MB
~560K SLoC