#spir-v #glsl #shader #compile #u32

include-glsl

Compile a GLSL shader into SPIR-V and include it as a u32 array

2 unstable releases

0.2.0 Jan 11, 2020
0.1.0 Jan 10, 2020

#24 in #u32

MIT license

3KB

include-glsl

It's like include_bytes!, but it compiles your shaders to SPIR-V first.

Dependencies

~30MB
~665K SLoC