#spir-v #compile #glsl #shader #u32 #array

include-glsl

Compile a GLSL shader into SPIR-V and include it as a u32 array

2 unstable releases

0.2.0 Jan 11, 2020
0.1.0 Jan 10, 2020

#1081 in Graphics APIs

MIT license

3KB

include-glsl

It's like include_bytes!, but it compiles your shaders to SPIR-V first.

Dependencies

~30MB
~661K SLoC