|0.1.4||Feb 26, 2023|
|0.1.3||Feb 14, 2023|
#531 in Text processing
Glyphana is a tool to search for and discover unicode glyphs.
It is inspired by the macOS Character Viewer which I sorely miss on Linux and Windows.
This was hacked over the course of a few free hours here and there.
It currently is limited to most of the functionality I personally miss from Character Viewer. I.e. it is far from feature parity with the latter.
It also lacks the abilit of Windows Character Map to compose strings. A feature I miss from Character Viewer and plan to add.
You can grab a pre-built bimary for Windows 2019+, Linux or macOS 11+ from the Releases page.
Building- & Updating From Source
You need to have Rust installed.
From a terminal (command line) run:
cargo install glyphana
Make sure you have
You only need to do that once:
cargo install cargo-update
After that, updating is as simple as:
cargo install-update glyphana
- Copy an individual character to the clipboard.
- Copy Unicode as hex in HTML format to the clipboard,
- Copy UTF-8 as hex to the clipboard.
- Inspect individual characters (show name, Unicode, UTF-8).
- Store character in a persistent collection.
- View recently inspected characters.
- View collected characters.
- Browse characters by categories.
- Search for individual characters.
- Consider case.
- Search against Unicode character name.
- Search against the Adobe glyph database.
Features and bug fixes are welcome.
If you want to add a feature, check the to-do list first.
If there is something you like working on, create an issue to later put your PR against. If it is something else not in the list also create an issue to collect feedback before you start working on it.
Before you do your final commit that precedes your PR make sure that
cargo +nightly check --all-features cargo +nightly fmt --all -- --check cargo +nightly clippy -- -D warnings
all come out clean.
Apache 2.0 or MIT or BSD 3 Clause; at your discretion.
Glyphana currently uses (and embeds) solely Noto family fonts which are under the Open Font License.
For licenses used by dependencies see licenses.html.