1 unstable release
Uses old Rust 2015
0.2.0 | Oct 25, 2016 |
---|
#4 in #optimizing
21KB
410 lines
glossy
A GLSL source loading crate for Rust which supports the #include
directive and shader optimization at compile time via
glsl-optimizer.
Links
Example Usage
In build script build.rs
:
extern crate glossy_codegen as glsl;
void main() {
glsl::Config::new(glsl::Language::OpenGl)
.vertex("shaders/*.vert")
.fragment("shaders/*.frag")
.include("shaders/include/*")
.optimize()
.build();
}
In Rust source file main.rs
:
#[macro_use]
extern crate glossy;
extern crate glium;
void main() {
// ...
glium::Program::from_source(gl,
shader!("sprite.vert"),
shader!("sprite.frag"),
None)
.unwrap();
// ...
}
In shader source file shader.frag
:
#version 120
#include "common.glsl"
void main() {
float v = common_func(common_uniform);
// ...
}
lib.rs
:
This is the code generation/build script component of glossy.
Refer to the glossy module for more details.
Dependencies
~4.5MB
~91K SLoC