2 unstable releases
Uses old Rust 2015
0.2.0 | Oct 25, 2016 |
---|---|
0.1.0 | Oct 24, 2016 |
#4 in #gles
Used in glossy_codegen
2KB
Glossy is a GLSL source loading crate for Rust which supports the #include
directive and shader optimization at compile time via
glsl-optimizer.
Refer to the GitHub repository for more information.
Example Usage
In build script build.rs
:
extern crate glossy_codegen as glsl;
void main() {
glsl::Config::new(glsl::Language::OpenGl)
.vertex("shaders/*.vert")
.fragment("shaders/*.frag")
.include("shaders/include/*")
.optimize()
.build();
}
In Rust source file main.rs
:
#[macro_use]
extern crate glossy;
extern crate glium;
void main() {
// ...
glium::Program::from_source(gl, shader!("sprite.vert"), shader!("sprite.frag"), None)
.unwrap();
// ...
}
In shader source file shader.frag
:
#version 120
#include "common.glsl"
void main() {
float v = common_func(common_uniform);
// ...
}