#localization #yaml #map #file #compile-time #generate #language

glossa-codegen

Generate const language localisation map for code at compile time

5 releases

0.0.1-alpha.5 May 30, 2023
0.0.1-alpha.4 Apr 19, 2023
0.0.1-alpha.3 Apr 15, 2023
0.0.1-alpha.2 Apr 10, 2023
0.0.1-alpha.1 Apr 3, 2023

#231 in Internationalization (i18n)

44 downloads per month
Used in 4 crates

Apache-2.0

41KB
961 lines

glossa-codegen

Use a code generator to generate code.

It can generate const language localisation map for code at compile time

features

  • yaml
    • Enabled by default.
    • The default file extension is ".yaml" or ".yml"
  • ron
    • The default ext is ".ron"
  • toml
    • The ext is ".toml"
  • json
    • ext: ".json"
  • highlight

In addition to highlight, this corresponds to different types of configuration. You can enable all features or add them as needed.

By default, the file type is determined based on the file name suffix, and the map name (table name) is set based on the file name. Whether deserialisation is needed at compile-time is determined by the enabled feature.

Preparations

Before writing build.rs, we need to prepare the localisation resource files (localised files).

de (Deutsch, Lateinisch, Deutschland):

  • "assets/l10n/de/error.yaml"
text-not-found: Kein lokalisierter Text gefunden

en (English, Latin, United States):

  • "assets/l10n/en/error.yaml"
text-not-found: No localized text found

en-GB (English, Latin, Great Britain):

  • assets/l10n/en-GB/error.yaml
text-not-found: No localised text found

es (español, latino, España):

  • assets/l10n/es/error.yaml
text-not-found: No se encontró texto localizado

pt (português, latim, Brasil)

  • assets/l10n/pt/error.yaml
text-not-found: Nenhum texto localizado encontrado

build.rs

use glossa_codegen::{consts::*, prelude::*};
use std::{io, path::PathBuf};

fn main() -> io::Result<()> {
    // Specify the version as the current package version to avoid repetitive compilation for the same version.
    let ver = get_pkg_version!();

    // This is a constant array: ["src", "assets", "localisation.rs"], which is converted into a path for storing automatically generated Rust code related to localisation.
    // path: "src/assets/localisation.rs".
    let rs_path = PathBuf::from_iter(default_l10n_rs_file_arr());

    // If it's the same version, then exit.
    if is_same_version(&rs_path, Some(ver))? {
        // When developing, we can comment out the `return` statement below so that every change will be recompiled and won't exit prematurely.
        return Ok(());
    }

    // If the path is "src/assets/localisation.rs", then it will append `mod localisation;` and related `use` statements to "src/assets/mod.rs".
    append_to_l10n_mod(&rs_path)?;

    // A new file will be created here:
    //    - Linux(non android): "/dev/shm/localisation.tmp"
    //    - Other:"src/assets/localisation.tmp"
    // After the code generation is complete, rename(move) the file: "/dev/shm/localisation.tmp" -> "src/assets/localisation.rs".
    // Note: If written directly to `rs_path` and `cargo` is interrupted during building, it may result in incomplete generated code. Therefore, `tmp_path` is used as a temporary buffer file.
    let tmp_path = get_shmem_path(&rs_path)?;
    let writer = MapWriter::new(&tmp_path, &rs_path);

    // default_l10n_dir_arr() is also a constant array: ["assets", "l10n"].
    // If the current localisation resource path is at the parent level, then you can use `path = PathBuf::from_iter([".."].into_iter().chain(default_l10n_dir_arr()));`.
    let l10n_path = PathBuf::from_iter(default_l10n_dir_arr());

    let generator = Generator::new(l10n_path).with_version(ver);
    // Invoke the generator here to generate code.
    generator.run(writer)
}

Dependencies

~2–12MB
~120K SLoC