18 stable releases
Uses old Rust 2015
5.0.0+3.3.9 | Jan 19, 2024 |
---|---|
4.0.0+3.3.5 | May 30, 2022 |
3.3.5 | Nov 28, 2021 |
3.3.4 | Apr 21, 2021 |
3.1.2 | Mar 29, 2015 |
#933 in Graphics APIs
5,299 downloads per month
Used in 95 crates
(4 directly)
1.5MB
32K
SLoC
GLFW
Introduction
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On Linux both X11 and Wayland are supported.
GLFW is licensed under the zlib/libpng license.
You can download the latest stable release
as source or Windows binaries, or fetch the latest
branch from GitHub. Each
release starting with 3.0 also has a corresponding annotated
tag with source and binary archives.
The documentation is available online and is included in all source and binary archives. See the release notes for new features, caveats and deprecations in the latest release. For more details see the version history.
The master
branch is the stable integration branch and should always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in other branches until
they are stable enough to merge.
If you are new to GLFW, you may find the tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
GLFW exists because of the contributions of many people around the world, whether by reporting bugs, providing community support, adding features, reviewing or testing code, debugging, proofreading docs, suggesting features or fixing bugs.
Compiling GLFW
GLFW itself requires only the headers and libraries for your OS and window system. It does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested.
There are pre-compiled Windows binaries available for all supported compilers.
See the compilation guide for more information about how to compile GLFW yourself.
Using GLFW
See the documentation for tutorials, guides and the API reference.
Contributing to GLFW
See the contribution guide for more information.
System requirements
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other Unix-like systems running the X Window System are supported even without a desktop environment or modern extensions, although some features require a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the compatibility guide in the documentation for more information.
Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the extra-cmake-modules
package, which is used to generate Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are
located in the deps/
directory.
- getopt_port for examples with command-line options
- TinyCThread for threaded examples
- glad2 for loading OpenGL and Vulkan functions
- linmath.h for linear algebra in examples
- Nuklear for test and example UI
- stb_image_write for writing images to disk
The documentation is generated with Doxygen if CMake can find that tool.
Reporting bugs
Bugs are reported to our issue tracker. Please check the contribution guide for information on what to include when reporting a bug.
Changelog
- Updated gamepad mappings from upstream
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam
GLFW_INVALID_VALUE
due to incompatible controllers sharing hardware ID (#1763) - Bugfix: Native access functions for context handles did not check that the API matched
- [Win32] Bugfix:
USE_MSVC_RUNTIME_LIBRARY_DLL
had no effect on CMake 3.15 or later (#1783,#1796) - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after related events were emitted
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for a fraction of a second (#1962)
- [Cocoa] Bugfix:
kIOMasterPortDefault
was deprecated in macOS 12.0 (#1980) - [X11] Bugfix: Changing
GLFW_FLOATING
could leak memory - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [Wayland] Bugfix: The
O_CLOEXEC
flag was not defined on FreeBSD - [NSGL] Bugfix: Defining
GL_SILENCE_DEPRECATION
externally caused a duplicate definition warning (#1840) - [EGL] Bugfix: The
GLFW_DOUBLEBUFFER
context attribute was ignored (#1843)
Contact
On glfw.org you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
forum, and the #glfw
IRC channel on
Libera.Chat.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on the forum, GitHub or IRC.