8 unstable releases (3 breaking)
0.4.0 | May 12, 2023 |
---|---|
0.3.0 | May 9, 2023 |
0.2.2 | May 8, 2023 |
0.1.2 | May 8, 2023 |
#802 in Graphics APIs
74 downloads per month
220KB
1K
SLoC
Gilgamesh
A small 3D rendering engine built upon WGPU with the primary goal of visualizing procedural terrains.
Loosely based on Dr. Xu youtube series
Getting Started
Here is a quick example of how to use Gilgamesh to render a procedural terrain:
extern crate gilgamesh;
use gilgamesh::{init_gilgamesh, start_gilgamesh};
use gilgamesh::mesh::Mesh;
fn main() {
let mut app = init_gilgamesh();
let sphere = Mesh::new_procedural_sphere(5.0, 32, &|x, y, z| {
f32::powi(f32::sin(60.0 * x * y * z), 2) / 2.0
}, 0.5, &mut app.engine);
app.scene.add_mesh(sphere);
start_gilgamesh(app);
}
Dependencies
~12–26MB
~446K SLoC