#framework #ggez #module #goodies #nothing #game #add-ons


Various small useful add-ons for the ggez game framework

2 unstable releases

0.5.0 Aug 2, 2019
0.1.0 May 5, 2018

#1362 in Game dev

27 downloads per month

MIT license

1.5K SLoC


Build Status license

Useful modules for the ggez Rust game framework.

Each module is meant to be pretty much self-contained without relying on the others. Or if it does rely on others, it will be in a strictly incremental fashion.

Currently this is very incomplete but hopefully semi-useful. If nothing else it should be a good place to start for making your own versions of the same tasks.


  • Input indirection layer and state tracking
  • Scene manager
  • Camera
  • Particle system (incomplete)

Modules to create

  • Sprites with ordering, animation, atlasing, tile mapping, 3x3 sprites... (look at https://docs.rs/piston2d-sprite/0.28.0/sprite/index.html) (also look at XNA's sprite system, FNA's implementation of such, Godot, Cocos2D)
  • GUI (conrod? imgui? ozkriff's ggez-zgui?)
  • In-game debugger...?

Useful goodies made by other people


~446K SLoC