#adapter #game-cube #controller #nintendo #gc #up #usb

gc-adapter

A Rust library for working with the Nintendo Gamecube Controller Adapter

3 releases

0.1.2 Nov 28, 2020
0.1.1 Nov 28, 2020
0.1.0 Nov 28, 2020

#689 in Games

MIT license

17KB
287 lines

gc-adapter

A Rust library for working with the Nintendo Gamecube Controller Adapter

Example

use gc_adapter::GcAdapter;

// get adapter from global context
let mut adapter = GcAdapter::from_usb().unwrap();

// refresh inputs to ensure they are up to date
adapter.refresh_inputs();

// read and display all controller ports
dbg!(adapter.read_controllers());

// enable rumble for only ports 1 and 4
adapter.set_rumble([false, false, false, true]);

std::thread::sleep(std::time::Duration::from_millis(100));

// on drop all rumble will be disabled and the USB connection
// will be cleaned up
let _ = adapter;

lib.rs:

A library for working with the Nintendo Gamecube controller adapter.

Supports:

  • Official Nintendo Gamecube Controller Adapter for Wii U and Switch
  • Mayflash Gamecube Controller Adapter (in "Wii U/Switch" mode)
  • Other 3rd party adapters (untested)

Example

use gc_adapter::GcAdapter;

// get adapter from global context
let mut adapter = GcAdapter::from_usb().unwrap();

// refresh inputs to ensure they are up to date
adapter.refresh_inputs();

// read and display all controller ports
dbg!(adapter.read_controllers());

// enable rumble for only ports 4
adapter.set_rumble([false, false, false, true]);

std::thread::sleep(std::time::Duration::from_millis(100));

// on drop all rumble will be disabled and the USB connection
// will be cleaned up
let _ = adapter;

Dependencies

~1.5–2.8MB
~53K SLoC