#gamedev #map #building #up #battle #resources #noise

bin+lib fndg

An unchained map game where you battle for resources while building your nation up

5 releases (3 breaking)

0.4.1 Feb 11, 2022
0.4.0 Feb 9, 2022
0.3.0 Feb 8, 2022
0.2.0 Feb 8, 2022
0.1.0 Feb 6, 2022

#1366 in Game dev

MIT/Apache

47KB
845 lines

Founding

An unchained map game where you battle for resources while building your nation up.

Features

Here "unchained" means that there will be no arbitrary limits on the quantity of stuff like units and cities. This is the game's main aim, which spills to modding support as well. Although, the scope is very small for now.

The prototype will have the minimum amount of features: map generation from perlin noise, building and capturing cities, recruiting armies, and a simple enemy AI to play againts.

If all these can be implemented, more economy focused features will be done: roads, buildings, city improvements, sailing. A third set of features, which are about incresing the depth of the game, can be done as time allows. These will be technology, diplomacy, and multiplayer.

Game Engine

Using Bevy as the powering technology.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Author

Keep in mind that I'm very new to Rust (and Bevy, as you can imagine)! I programmed in Java for 7-8 years, then tried some C/C++, and ended up in Rust.

I create games and programs for hobby, I cannot go at it full-time. I will try to get atleast a prototype running in 2 weeks. After that the development might stall because of the university.

Copyright 2022 Cem Geçgel gecgelcem@outlook.com

Dependencies

~19–37MB
~575K SLoC