5 releases (3 breaking)
0.4.1 | Feb 11, 2022 |
---|---|
0.4.0 | Feb 9, 2022 |
0.3.0 | Feb 8, 2022 |
0.2.0 | Feb 8, 2022 |
0.1.0 | Feb 6, 2022 |
#1366 in Game dev
47KB
845 lines
Founding
An unchained map game where you battle for resources while building your nation up.
Features
Here "unchained" means that there will be no arbitrary limits on the quantity of stuff like units and cities. This is the game's main aim, which spills to modding support as well. Although, the scope is very small for now.
The prototype will have the minimum amount of features: map generation from perlin noise, building and capturing cities, recruiting armies, and a simple enemy AI to play againts.
If all these can be implemented, more economy focused features will be done: roads, buildings, city improvements, sailing. A third set of features, which are about incresing the depth of the game, can be done as time allows. These will be technology, diplomacy, and multiplayer.
Game Engine
Using Bevy as the powering technology.
License
Licensed under either of
- Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Author
Keep in mind that I'm very new to Rust (and Bevy, as you can imagine)! I programmed in Java for 7-8 years, then tried some C/C++, and ended up in Rust.
I create games and programs for hobby, I cannot go at it full-time. I will try to get atleast a prototype running in 2 weeks. After that the development might stall because of the university.
Copyright 2022 Cem Geçgel gecgelcem@outlook.com
Dependencies
~19–37MB
~575K SLoC