#laser #projector #ether #dream

etherdream

An EtherDream (laser projector DAC) library

9 releases

Uses old Rust 2015

0.1.1 Feb 14, 2018
0.1.0 Feb 7, 2018
0.0.8 Aug 11, 2017
0.0.7 Jul 10, 2017
0.0.2 Jul 4, 2016

#839 in Hardware support

41 downloads per month
Used in 3 crates (via lase)

BSD-4-Clause

35KB
665 lines

etherdream.rs

A library for the EtherDream laser DAC.

This is an early work in progress (2016-12-14). Things work, but use at your own risk. The API hasn't been thought out, and there is no error handling (a hallmark of any decent Rust project). I do intend to finish a production-ready version of the library within a month or two.

See also

I'm beginning to build out Rust libraries and tools for laser projection:

  • Etherdream Emulator, a visual emulator for the EtherDream laser projector DAC

  • ILDA.rs, a Rust parser for the ILDA laser display format.

There are also a number of existing programs I've written that talk in EtherDream:

  • Laser Asteroids, an EtherDream laser projector video game I wrote in Python for the Fall 2012 SPSU Game Jam.

  • Laser Pong, another EtherDream video game I wrote in Python during Summer 2013.

  • Untitled Game, written for two laser projectors (and two EtherDream DACs) by myself and Scott Adams for the Fall 2013 SPSU Game Jam. It's quirky, but demonstrates multi-projection. Scott worked on the game while I worked on the network and graphics stack.

  • Laser Testbed, which contains lots of my early testing with laser projection. There are dozens of animations, shapes, primitives, etc.

  • Laser Client, which projects slides containing GML (Graffiti Markup Language) and poorly serialized SVG objects, which can be individually programmed with animation and 2D transformations. (The code is terrible.)

License

BSD 4-clause

Copyright (c) 2016, Brandon Thomas. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. All advertising materials mentioning features or use of this software must display the following acknowledgement:

    This product includes software developed by Brandon Thomas (bt@brand.io, echelon@gmail.com).

  4. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Dependencies

~475–690KB
~10K SLoC