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1.8.3 | Nov 26, 2019 |
#94 in Database interfaces
215KB
6K
SLoC
Emulation Manager
This is a command-line based utility for adding and auditing ROMs for MAME, MAME's software list, MAME's extras, the Redump database and the No-Intro database.
That is, given a database of what the ROM files are supposed to be, the ROM files themselves, and where to put them, this will make sure everything winds up with the correct name and in the right place so that the games are playable.
It's also extremely fast, able to audit MAME's entire game set in under 10 seconds, and update from one version to the next in under a minute - even on very modest hardware.
Installation
At present, the easiest way to install the latest version of emuman
is with Rust's cargo:
cargo install emuman
Getting Started
The first thing to do is populate the manager's database of what the ROMs are supposed to be.
Getting started with MAME
If one has MAME already installed, one can pipe its XML output directly into our init routine, like:
mame -listxml | emuman mame init
But if not, the full driver information is available directly from
MAME's download page as mameXXXXlx.zip
where XXXX
is the
latest version number. We can feed our init routine with it like:
emuman mame init mameXXXXlx.zip
No unzipping required. Or for added convenience, one can initialize our database directly from the URL on MAME's website, like:
emuman mame init https://github.com/mamedev/mame/releases/download/mameXXXX/mameXXXXlx.zip
This will download the Zip file, extract the file and perform the database initialization.
Getting started with MAME's software list
Formerly known as MESS, MAME's software list is a database of the software for all the various home consoles, portables, personal computers, etc. that MAME supports. This list is updated every time MAME is updated. However, it isn't available as a single file on MAME's website since it's split into a lot of individual XML files (at least one per system).
One way to get these files is to populate them from the hash
directory
of an installed version of MAME, like:
emuman sl init mameXXXX/hash/*.xml
These files are also provided in MAME's source code dump,
or even straight off the git
repository of its source code.
Just look for a hash
directory with lots of XML files.
Getting started with MAME's extras
In this case, "extras" means things like artwork and snapshots
for MAME, courtesy of Progetto-Snaps. These are updated
every few versions of MAME. Look to their
download page
for the latest snapshots downloads. These are distributed
as a mix of full packs and updates like pS_XXX_YYYY_ZZZ.zip
where XXX
is what sort of extra it is ("title", "logo", etc.),
YYYY
is whether it's a "fullset" or update ("upd"),
and ZZZ
is the MAME version.
Our manager can be initialized directly from the zipped files like:
emuman extra init pS*.zip
This will look in the Zip files and populate our database with any XML data files it can find.
Getting started with the No-Intro database
No-Intro.org maintains a set of
XML data files which can be downloaded individually or in bulk.
These are labeled like <Manufacturer> - <Platform> (<datestamp>-<version>).dat
and can also be initialized in bulk, like:
emuman nointro init *.dat
These data files are updated regularly, but one doesn't need
to reinitialize them all every time; specifying only a single
.dat
file will update only that platform and leave the rest as-is.
Getting started with the Redump database
Redump.org also maintains a set of
XML data files which can be downloaded on a per-system basis.
But whereas No-Intro is primarily interested in chip-based media,
Redump focuses on optical discs. It's XML data files are named like:
<Manufacturer> - <Platform> - Datfile (<game count>) (<data and timestamp>).dat
and can also be initialized in bulk, like:
emuman redump init *.dat
As with No-Intro, the Redump files can also be updated separately.
Adding the ROM files
At this point, it's important to detail how this ROM manager differs from every other one out there; instead of packing several ROM files into one Zip file per game, we leave store them as one ROM file per file on disk and (for MAME-related categories) one directory per game.
For instance, instead of packing everything for Mr. Do!
in a mrdo.zip
file, we will create a mrdo
directory
and place all its ROM files in that directory, like:
mrdo/
a4-01.bin
c4-02.bin
e4-03.bin
f10--1.bin
f4-04.bin
h5-05.bin
j10--4.bin
j2-u001.bin
k5-06.bin
n8-07.bin
r8-08.bin
s8-09.bin
t02--3.bin
u02--2.bin
u8-10.bin
One directory per machine, and one file per ROM.
MAME is extremely lenient about how its ROM files are stored
and will accept a directory full of machine sub-directories
just as easily as it will accept a directory full of .zip
files.
But since MAME shares a many of the same ROMs across
many different games, we use hard links to de-duplicate them
into only a single file on disk. Using mrdo
and mrdofix
as
an example:
mrdo/ mrdofix/
a4-01.bin
c4-02.bin
e4-03.bin
d1
d10
d2
d9
dofix.d3
dofix.d4
f10--1.bin ⇔ f10--1.bin
f4-04.bin
h5-05.bin ⇔ h5-05.bin
j10--4.bin ⇔ j10--4.bin
j2-u001.bin ⇔ j2-u001.bin
k5-06.bin ⇔ k5-06.bin
n8-07.bin ⇔ n8-07.bin
r8-08.bin ⇔ r8-08.bin
s8-09.bin
t02--3.bin ⇔ t02--3.bin
u02--2.bin ⇔ u02--2.bin
u8-10.bin
Ten of these ROM files are identical between the two versions,
so we'll simply hard-link them together (indicated by the ⇔
).
Furthermore, using the filesystem's built-in compression
(like ZFS' per-filesystem compression
setting)
enables us to pack them into less space. Having the filesystem
be in charge of compression separates concerns and supports
compression types that MAME (or other emulators) may not.
Adding ROMs for MAME
Now that the manager knows what the ROMs are supposed to be, we simply need to tell it where to find the ROMs we have and where to put them. Like:
emuman mame repair -r MAMEXXXX/roms/ input_dir1/ input_dir2/ ...
Where the -r
flag indicates our ROM destination and
the input_dir
paths are where our existing ROMs are now.
The inputs can be individual files, Zip files
(which are scanned for ROMs), directories
(which are scanned recursively) or even URLs to remote files
(which may also be Zip files, and are downloaded and scanned).
This option was formerly labeled add
(which is an alias
and may still be used).
Once the target ROM destination has been specified, the manager will reuse that destination next time so we don't have to specify it again.
If the destination directory doesn't exist, it will be created and populated. If it does exist, existing game subdirectories will be scanned and repaired as needed - such as missing files being pulled from our input ROMs, or simple renames being performed.
Once complete, this will generate a full report of any games that have missing or extra files along with a summary.
Adding ROMs for the Software List
This is similar to MAME, but we'll also need to specify what software list to use for the ROMs. Like if we're interested in the Vectrex catalog, try:
emuman sl repair -L vectrex -r MAMEXXXX/software/vectrex/ input_dir/
Where the -L
option indicates which software list we're interested in.
If unspecified, emuman
will provide an interactive list to choose from.
As with MAME, this will keep track of the software list
root directory (MAMEXXXX/software
) so we only need to specify the
target once.
But unlike MAME, the software list has a repair-all
option
which only requires the software list root directory
and will attempt to add titles to every single software list, like:
emuman sl repair-all -r MAMEXXXX/software/ input_dir/
The process of adding and repairing ROMs in the output directory from the input files works the same as with MAME and also generates a report when completed.
Adding extras/ROMs for Snapshots, No-Intro and Redump
These are similar to MAME's Software List in that ROMs are organized on a per-system basis and the system should be specified, like:
emuman nointro repair -D "GCE - Vectrex" -r Vectrex/ input_dir/
The -D
option indicates which DAT file name to use.
Again, if unspecified, emuman
will let the user pick one.
The difference is that these don't expect a single "root"
directory like MAME's Software List; the target directory
for each individual DAT file may be different.
Again, as with MAME, the output directory will be repaired using the input files and a final report will be generated once complete.
Also like the software list, there is a repair-all
option, like:
emuman nointro repair-all input_dir/
Which will attempt to repair all No-Intro DAT files with defined directories.
Verifying ROM files
Although adding ROMs also performs verification, we may wish to verify them separately. If the target directory has already been defined, this may be as simple as:
emuman mame verify
The other modes have similar verify
and verify-all
features which verify the ROMs present provide a listing
of files that are bad/missing.
Both repairing and verifying work very similarly, the only difference being that verifying only displays reports and doesn't take any input files are make changes to files on disk.
Upgrading from one version to the next
If the only difference is newly added files or simple renames,
one can run repair
to populate the missing files
from external sources and to bring it to the latest version.
But when entire games are renamed from one version to the next
(for instance, a game gets promoted to the new "parent" set)
that's when things get complicated. To fix that problem,
the easiest way to upgrade is to use the old set as yet
another ROM source, like:
emuman mame repair -r MAMEYYYY/roms/ MAMEXXXX/roms/ changed_roms_dir/
Where XXXX
is the previous version and YYYY
is the current version.
Then just remove the old XXXX
version when finished.
Since we hard-link files whenever possible and most ROM files
don't change from one version to the next, this won't take
as much time or space as one might think.
How we make adding/verification fast
The first time adding or verifying the games for MAME, the Software List or anything else won't be especially fast; it may take a half an hour or more to verify hundreds of thousands of ROM and CHD files, even when leveraging a good multi-core CPU.
But because most ROMs don't change from one emulator version to the next, and emulators don't modify ROM files themselves, we can leverage the filesystem's extended attributes to drop calculated hash values alongside the files themselves without modifying their contents in any way. And checking an extended attribute is a lot faster than performing a hash of the entire file.
Dependencies
~21–32MB
~499K SLoC