8 stable releases (3 major)
5.1.0 | Jul 15, 2024 |
---|---|
5.0.0 | Mar 31, 2024 |
4.0.0 | Mar 29, 2024 |
3.1.0 | Mar 10, 2024 |
2.0.2 | Nov 13, 2023 |
#479 in Network programming
916 downloads per month
44KB
895 lines
Elytra Ping
Easily retrieve the status of running Minecraft servers
This crate can interact with servers running Minecraft 1.7 or later. If you have the server's address and port, Elytra Ping can retrieve metadata like the server's description, player count, vendor, and icon. The (lack of the) server's response can also be used to infer whether it is online and usable or not.
Install
cargo add elytra-ping
Usage
Use the ping_or_timeout
function to retrieve a server's status and latency, aborting if it takes too long.
let (ping_info, latency) = elytra_ping::ping_or_timeout(
("mc.hypixel.net".to_string(), 25565),
std::time::Duration::from_secs(1),
).await.unwrap();
println!("{ping_info:#?}, {latency:?}");
// JavaServerInfo {
// players: 31757 of 200000,
// ...
// }, 62.84175ms
Bedrock Edition
let (ping_info, latency) = elytra_ping::bedrock::ping(
("play.cubecraft.net".to_string(), 19132),
std::time::Duration::from_secs(1),
3
).await.unwrap();
println!("{ping_info:#?}, {latency:?}");
// BedrockServerInfo {
// online_players: 10077,
// max_players: 55000,
// game_mode: Some(
// "Survival",
// ),
// ...
// }, 83ms
Advanced API
Elytra Ping can be customized for advanced usage through the SlpProtocol
API, which provides an interface for sending and receiving packets to and from Java Edition servers.
let addrs = ("mc.hypixel.net".to_string(), 25565);
let mut client: elytra_ping::SlpProtocol = elytra_ping::connect(addrs).await?;
// Set up our connection to receive a status packet
client.handshake().await?;
client.write_frame(elytra_ping::protocol::Frame::StatusRequest).await?;
// Read the status packet from the server
let frame: elytra_ping::protocol::Frame = client
.read_frame(None)
.await?
.expect("connection closed by server");
let status: String = match frame {
elytra_ping::protocol::Frame::StatusResponse { json } => json,
_ => panic!("expected status packet"),
};
println!("Status: {}", status);
client.disconnect().await?;
Dependencies
~3–14MB
~173K SLoC