7 releases (4 breaking)

0.6.0 Jun 7, 2024
0.5.0 May 10, 2023
0.4.0-rc.4 Apr 10, 2023
0.3.0 Dec 29, 2022
0.2.0-rc.1 Aug 27, 2022

#239 in Procedural macros

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165 downloads per month
Used in 2 crates (via edict-proc)


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Edict is a fast and powerful ECS crate that expands traditional ECS feature set. Written in Rust by your fellow 🦀


  • General purpose archetype based ECS with fast iteration.

  • Relations can be added to pair of entities, binding them together. When either of the two entities is despawned, relation is dropped. Relation type may further configure behavior of the bonds.

  • Change tracking. Each component instance is equipped with epoch counter that tracks last potential mutation of the component. Special query type uses epoch counter to skip entities where component wasn't changed since specified epoch. Last epoch can be obtained with World::epoch.

  • Built-in type-map for singleton values called "resources". Resources can be inserted into/fetched from World. Resources live separately from entities and their components.

  • Runtime checks for query validity and mutable aliasing avoidance. This requires atomic operations at the beginning iteration on next archetype.

  • Support for !Send and !Sync components. !Send components cannot be fetched mutably from outside "main" thread. !Sync components cannot be fetched immutably from outside "main" thread. World has to be !Send but implements Sync.

  • ActionEncoder allows recording actions and later run them on World. Actions get mutable access to World.

  • Component replace/drop hooks. Components can define hooks that will be executed on value drop and replace. Hooks can read old and new values, EntityId and can record actions into ActionEncoder.

  • Component type may define a set of types that can be borrowed from it. Borrowed type may be not sized, allowing slices, dyn traits and any other !Sized types. There's macro to define dyn trait borrows. Special kind of queries look into possible borrows to fetch.

  • WorldBuilder can be used to manually register component types and override default behavior.

  • Optional Component trait to allow implicit component type registration by insertion methods. Implicit registration uses behavior defined by Component implementation as-is. Separate insertions methods with Component trait bound lifted can be used where trait is not implemented or implementation is not visible for generic type. Those methods require pre-registration of the component type. If type was not registered - method panics. Both explicit registration with WorldBuilder and implicit registration via insertion method with Component type bound is enough.

  • System trait and IntoSystem implemented for functions if argument types implement FnArg. This way practically any system can be defined as a function.

  • Scheduler that can run Systems in parallel using provided executor.

no_std support

edict can be used in no_std environment but requires alloc. With "std" feature enabled error types implement Error trait. "std" feature is enabled by default and must be turned off for no_std environment. Dependent crates that also support no_std should use default-features = false for edict dependency, and optionally enable "std" if needed.


Licensed under either of

at your option.


Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.


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