5 releases (breaking)
0.4.0 | May 28, 2024 |
---|---|
0.3.0 | Sep 24, 2023 |
0.2.0 | Sep 3, 2023 |
0.1.0 | Jan 17, 2023 |
0.0.0 | Jan 16, 2023 |
#521 in Game dev
32KB
901 lines
checs
An Entity-Component-System library.
Example
This is a very basic example of how to use checs
.
You can find this example at examples/basic.rs
. Run it with:
cargo run --example basic
Define some components and a World
to store them in.
Note: Components are just plain old Rust types.
struct Position { x: u32, y: u32, }
struct Health(i32);
struct Visible;
use checs::component::ComponentVec;
use checs::Storage;
#[derive(Default, Storage)]
struct Storage {
positions: ComponentVec<Position>,
healths: ComponentVec<Health>,
visibles: ComponentVec<Visible>,
}
let mut world = checs::world::World::<Storage>::new();
Create entities with initial components.
// Either manually...
let player = world.spawn();
world.insert(player, Position { x: 0, y: 0 });
world.insert(player, Visible);
world.insert(player, Health(80));
// ...or by using the `spawn` macro.
let obstacle = checs::spawn!(world, Position { x: 1, y: 1 }, Visible);
let trap = checs::spawn!(world, Position { x: 2, y: 1 });
let enemy = checs::spawn!(world, Position { x: 1, y: 4 }, Visible, Health(100));
Find the entities that have some components.
use checs::iter::LendingIterator;
use checs::query::IntoQuery;
let ps = &world.storage.positions;
let hs = &mut world.storage.healths;
let vs = &world.storage.visibles;
let query = (ps, hs, vs).into_query();
query.for_each(|(e, (p, h, _v))| {
h.0 = h.0 - 17;
println!("{e:?} at ({}, {}) has {} HP.", p.x, p.y, h.0);
});
// Entity(0) is Visible at (0, 0) with 63 HP.
// Entity(3) is Visible at (1, 4) with 83 HP.