dumbledore

A ECS with async calls in mind

1 unstable release

0.1.0 Jun 29, 2022

MIT license

41KB
940 lines

Dumbledore

ECS for the game server

Performance

Dumbledore sacrifices some performance for allowing async calling. However, the performance seems to be comparable to other projects such as hecs.

Warning! Seriously read this!

This project is experimental and is designed to be used in a server environment.

Basically using async calls on a normal game client might not be optimal.

This is also my first attempt at unsafe Rust code.

If you have any suggestions, please let me know. I am open to any feedback on this project.

Other Projects I recommend:

  • hecs, Which I used as a reference for this project and is a great starting point for maintained ECS
  • bevy
  • specs
  • legion

Why is it named Dumbledore?

I used a random name generator also known as peterhenryd.

"it makes sense. an ecs is magical + controls everything" - peterhenryd

Thanks!

Special thanks to SanderMertens for his resources on ECS design.

No runtime deps