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directed

Crates.io

This crate is a Directed-Acyclic-Graph (DAG)-based evaluation system for Rust. It allows you to wrap functions in a way that converts them into stateful Nodes in a graph. These can then be executed in the shortest-path to be able to evaluate one or more output nodes. Inputs and outputs can be cached (memoization), and nodes can have internal state (or not, anything can be stateless as well). Graph connections can be rewired at runtime without the loss of node state.

Current project status

  • 0.2 was a significant rewrite, and this should now be much more stable (although there is still a decent amount that needs to be updated and changed).

Core API Concepts

Stage

A Stage is a wrapped function that can be used to create a Node. Think of a Stage as a definition and a Node as a stateful instantiation.

When a function is annotated with the #[stage] macro, it will be converted to a struct of the same name, and given an implementation of the Stage trait. For this reason, struct naming conventions should be followed rather than function naming conventions:

use directed::*;

#[stage]
fn SimpleStage() -> String {
    String::from("Hello graph!")
}

Multi-output

Stages can support multiple named outputs by making use of out sttribute and the output macro. This can be used to make connections between specific outputs of one node to specific inputs of another:

use directed::*;

// When multiple outputs exist, they must be specified within 'out'. Syntax is siumilar to typical input arguments.
#[stage(out(output1: u32, output2: String))]
fn MultiOutputStage() -> _ {
    let output2 = String::from("Hello graph!");
    output! {
        output1: 42,
        // Typical struct creation rules apply, no need to specify the name twice
        output2
    }
}

Lazy

Stages can be annotated as lazy. This will indicate that its node will never be evaluated until a child node needs its output to evaluate. Typical graphs will have multiple lazy nodes, and one or possibly a few non-lazy nodes. A graph with only lazy nodes will do nothing at all:

use directed::*;

#[stage(lazy)]
fn LazyStage() -> String {
    String::from("Hello dependant node!")
}

Cache Last

Stages can be annotated as cache_last. This will indicate that if reevaluated with identical inputs to the previous evaluation, it will just return cached outputs without rerunning the function:

use directed::*;

// If this is run with 31 as an input twice, "to_string" will not be called the 2nd time.
#[stage(cache_last)]
fn CacheLastStage(num: u32) -> String {
    num.to_string()
}

Preconditions:

  • All inputs must be PartialEq (compile-time error if condition is not met)
  • All inputs and outputs must be Clone (compile-time error if condition is not met)

Cache All

Stages can be annotated with cache_all. This means that for any previously identical input, return the associated output without reevaluating.

Preconditions:

  • All previous conditions for cache_last
  • All inputs must be Hash

State

Stages can be annotated with state. This will indicate fields that can be used to store internal state for the node. This could also be used to store some kind of configuration for the node that might be modified outside the graph's evaluation time. State is never accessed by other nodes or transferred throughout the graph in any way. Fields are always accessible as &mut references within the body of the stage:

use directed::*;

// Use `state(name: TypeOfState)` to indicate the usage of state
#[stage(state(num_times_run: u32, some_string: String))]
fn StatefulStage() -> String {
    // this will automatically put an '&mut SomeState' in scope called 'state'
    let result = if *num_times_run == 0 {
        format!("I've never been run!")
    } else {
        format!("I've been run {} times.", num_times_run)
    };
    *num_times_run += 1;
    result
}

See the Node State section for details on how to initlialize the state.

It is possible to access or mutate state outside of graph evaluation. See the Registry section for more details.

Registry

A Registry stores nodes and their state. It's distinctly seperate from Graph itself which just stores information on how nodes are connected. This come swith a few benefits:

  • Any number of distinct Graphs can be created for a single Registry. Node state (including cached inputs and outputs) can be reused to evaluate a single graph or among distinct graphs.
  • To evaluate a graph, an &mut Registry is passed in. Graphs don't take exclusive ownership of the registry, and are thus stateless.

Here's an example of creating a registry and adding nodes to it:

use directed::*;

#[stage]
fn SimpleStage() -> String {
    String::from("Hello graph!")
}

fn main() {
    let mut registry = Registry::new();
    // This returns a NodeId, which can be used to lookup the node in the registry.
    let node_1 = registry.register(SimpleStage);
}

Node State

As mentioned in the Stage section, nodes can have internal state. When creating a node, the following method is provided:

let mut registry = Registry::new();
let node_1 = registry.register_with_state(StatefulStage, state!(StatefulStage { num_times_run: 0 }));
// `registry.register(StageName)` can be used when state is not needed.

The state! macro uses struct-construction syntax to initialize state fields.

State can also be accessed via one of these methods:

let mut registry = Registry::new();
let node_1 = registry.register(StatefulStage);
// Get a reference to internal state
println!("Node 1 state: {:?}", registry.state(node_1));
// Get a mutable reference to internal state
registry.state_mut(node_1).num_times_run = 10;

Graph

Putting it all together, the Graph struct stores node IDs and the connections between the outputs of nodes to the inputs of other nodes. Creating one is easy, and the graph macro exists to make the connections more visually intuitive. See the example below of putting a variety of concepts together and finally making a graph:

use directed::*;

#[stage(lazy, cache_last)]
fn TinyStage1() -> String {
    println!("Running stage 1");
    String::from("This is the output!")
}

#[stage(lazy)]
fn TinyStage2(input: String, input2: String) -> String {
    println!("Running stage 2");
    input.to_uppercase() + " [" + &input2.chars().count().to_string() + " chars in 2nd string]"
}

#[stage]
fn TinyStage3(input: String) {
    println!("Running stage 3");
    assert_eq!("THIS IS THE OUTPUT! [19 chars in 2nd string]", input);
}

fn main() {
    let mut registry = Registry::new();
    let node_1 = registry.register(TinyStage1);
    let node_2 = registry.register(TinyStage2);
    let node_3 = registry.register(TinyStage3);

    // This macro is basic syntax sugar for a few calls.
    let graph = graph! {
        // Nodes that will be a part of the graph must be defined.
        nodes: (node_1, node_2, node_3),
        connections: {
            // The below uses unnamed outputs only. Named outputs can be
            // indicated the same way as named inputs, `node_name: output_name`
            node_1 => node_2: input,
            node_1 => node_2: input2,
            node_2 => node_3: input,
            // It is also possible to make connections between nodes without
            // any data being passed between them by leaving out the names 
            // of both the input and output parameters:
            // `node_name => dependant_node_name`
        }
    }
    .unwrap();

    // This will do the following:
    // - Find the first non-lazy node (node_3).
    // - Recursively evaluate it's parents (so node_3 will request node_2, which will request node_1 twice)
    // - node_1 will evaluate, printing "Running stage 1", and pass a clone of its output to "input" on node_2.
    // - node_1 will not evaluate again, and just pass a clone of its output to "input2" on node_2.
    // - node_2 will evaluate, printing its output then moving (no`t cloning) its output to node_3.
    // - node_3 will evaluate, printing its output that passing the assert successfully.
    graph.execute(&mut registry).unwrap();
}

As stated before, multiple graphs can be created from that same registry, executed in any order.

TODO: Update all the below sections of the README for 0.2

Access node inputs, outputs, and state

use directed::*;

#[stage(out(string_out: String), state(example_state: u8))]
fn TinyStage1() -> _ {
    output!{
        string_out: String::from("This is the output!")
    }
}

let mut registry = Registry::new();
let node_1 = registry.register_with_state(TinyStage1, state!(TinyStage1 {example_state: 10}));
let graph = graph! {
    nodes: (node_1),
    connections: {}
}
.unwrap();

graph.execute(&mut registry).unwrap();

let outputs = registry.get_outputs(node_1);

assert_eq!(
    outputs.unwrap().string_out,
    Some(String::from("This is the output!"))
)

This can also be used to insert inputs into unconnected nodes of graphs, allowing interaction between the graph-based workflow and other arbitrary sources of data.

Features

tokio

The tokio feature adds async evaluation. This simply means that a node will evaluate all of its parents nodes concurrently before evaluating itself. Enabling this kind of execution is simple:

  • Enable the tokio feature
  • Wrap your graph in an Arc: let graph = Arc::new(graph);
  • Instead of calling execute, call execute_async on the Arc<Graph>.

Stages marked async will behave as expected - executing within the async context.

TODO: Add pallatable example. For now, Take a look at this test for an example.

WIP features/ideas/TODOs

  • High priority: Async operations lose efficiency do to an ill-advised 100ms sleep loop while waiting for nodes to be available. Fix this!
  • Node checkout in async contexts needs more thought and guardrails.
  • Automatic validators to make sure correct input and output types are present if required, especially at runtime as an available API.
  • There is likely some more nuance to exactly where Send+Sync bounds belong
  • Error system is a bit shotgun-fired right now. It should be honed in.
  • A Graph + Registry could be combined to create a Node (with a baked stage). Right now we combine nodes with stages to make the registry, and registries with graphs. If we could instead combine STAGES with graphs, then output a valid registry full of nodes based on that combination, it would avoid the possibility of combining a registry with an invalid graph entirely. (or even, full graph sharding?)
  • An attribute that makes it serialize the cache and store between runs (this may be out of scope, but if so at least make sure the design doesn't prohibit someone from doing this).
  • Make a cool visual "rust playgraph" based on this crate
    • Ability to create stages, and compile
    • Ability to create nodes from stages, and attach them and execute (without recompiling!)
  • Currently the control over what happens in between node evaluations is minimal (essential clone, move, or pass ref). There is clearly an opportunity to do more here, such as providing automative From/Into conversions where it makes sense. This may be worth targeting for a 0.3 feature.

Dependencies

~3–12MB
~111K SLoC