#bindings #ds #emulator #nintendo #build #information #de-smu-me

desmume-rs

Rust bindings for DeSmuME, the Nintendo DS emulator

2 releases

0.1.1 Jun 8, 2023
0.1.0 Jun 8, 2023

#168 in Emulators

Download history 1/week @ 2023-12-15 6/week @ 2024-01-26 2/week @ 2024-02-02 10/week @ 2024-02-16 16/week @ 2024-02-23 18/week @ 2024-03-01 48/week @ 2024-03-08 3/week @ 2024-03-15 6/week @ 2024-03-22 49/week @ 2024-03-29

108 downloads per month

GPL-3.0-or-later

17MB
197K SLoC

C++ 161K SLoC // 0.1% comments C 23K SLoC // 0.2% comments Bitbake 5K SLoC GNU Style Assembly 3.5K SLoC // 0.0% comments Visual Studio Project 2.5K SLoC // 0.0% comments Rust 1.5K SLoC // 0.0% comments Automake 605 SLoC // 0.1% comments HICAD 274 SLoC Python 176 SLoC // 0.2% comments Visual Studio Solution 133 SLoC JavaScript 88 SLoC // 0.1% comments Shell 24 SLoC // 0.3% comments Batch 5 SLoC

desmume-rs

Bindings for the DeSmuME interface.

The desmume-rs crate contains high level bindings, and the desmume-sys crate contains the FFI and links against DeSmuME, see its README for more information.

Note that under Windows binaries that use either desmume-rs or desmume-sys need to ship with a SDL2 DLL. For more information and other dependencies, see the documentation of DeSmuME.

At the time of writing, you may also need to pass the /SAFESEH:NO linker argument for 32-bit Windows builds in your crates build script. See the build.rs of desmume-rs.

This is not an "official" crate provided by the DeSmuME maintainers, but instead maintained by the SkyTemple project.

Dependencies