5 releases

Uses old Rust 2015

0.1.4 Aug 19, 2018
0.1.3 Aug 16, 2018
0.1.2 Aug 14, 2018
0.1.1 Aug 12, 2018
0.1.0 Aug 12, 2018

#32 in #sdl

MIT license

1.5MB
1.5K SLoC

Contains (Windows DLL, 1.5MB) SDL2.dll

cuivre

crates.io

A WIP game engine for Rust.

Goals:

  • Non-intrusive: you decide what you call and when you call it. No need to build you whole application around the engine.
  • Graphics layer over SDL2 and OpenGL with features such as automatic sprite instancing, while still allowing custom shaders and the like.
  • Centralized resource management: load text, images, shaders, serialized objects (ron+serde)

Note: since this is based on SDL, you will need to place SDL2.dll next to your executable before launching it. A build.rs script can be useful for this (see example in my (WIP) example game repository: rust-chess)

Dependencies

~24MB
~520K SLoC