5 releases
Uses old Rust 2015
0.1.4 | Aug 19, 2018 |
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0.1.3 | Aug 16, 2018 |
0.1.2 | Aug 14, 2018 |
0.1.1 | Aug 12, 2018 |
0.1.0 | Aug 12, 2018 |
#32 in #sdl
1.5MB
1.5K
SLoC
Contains (Windows DLL, 1.5MB) SDL2.dll
cuivre
A WIP game engine for Rust.
Goals:
- Non-intrusive: you decide what you call and when you call it. No need to build you whole application around the engine.
- Graphics layer over SDL2 and OpenGL with features such as automatic sprite instancing, while still allowing custom shaders and the like.
- Centralized resource management: load text, images, shaders, serialized objects (ron+serde)
Note: since this is based on SDL, you will need to place SDL2.dll next to your executable before launching it. A build.rs script can be useful for this (see example in my (WIP) example game repository: rust-chess)
Dependencies
~24MB
~520K SLoC