1 unstable release
0.2.8 |
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0.2.7 |
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0.2.6 |
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0.2.5 |
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0.1.15 |
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#5 in #coord
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modules coord2d
rust lib for coordinate in 2d system
example Coord
use coord2d::*;
fn main () {
let a: coords::Coord = coords::new(1.0, 2.0);
let x: f64 = 3.0;
let y: f64 = 3.0;
let b: coords::Coord = coords::new(x, y);
// math
let c: coords::Coord = a + b;
let d: coords::Coord = a - c;
let e: coords::Coord = a * d;
let f: coords::Coord = a / a;
// to vec
let g: Vec<f64> = a.to_vec();
// to tuple
let i: (f64, f64) = c.to_tuple();
// split
let (r, o) = e.split();
println!("let a: coord::Coord = coord::new(1, 2); | {:?}", a);
println!("\nlet (x , y) = (3, 3);\nlet b: coord::Coord = coord::new(x, y); | {:?}", b);
println!("\nlet c: coord::Coord = a + b; | {:?}", c);
println!("\nlet d: coord::Coord = a - c; | {:?}", d);
println!("\nlet e: coord::Coord = a * d; | {:?}", e);
println!("\nlet f: coord::Coord = a / a; | {:?}", f);
println!("\n let g: Vec<f64> = a.to_vec(); {:?}", g);
println!("\n let i: (f64, f64) = c.to_tuple(); | {:?}", i);
println!("\n let (r, o) = e.split(); r={}, o={}" ,r,o);
}
example Vectors
use coord2d::*;
fn main () {
let a: coords::Coord = coords::new(1.0, 2.0);
let x: f64 = 3.0;
let y: f64 = 3.0;
let b: coords::Coord = coords::new(x, y);
let d: coords::Coord = a - b;
let e: coords::Coord = a * d;
let h = vectors::new(a, b);
let l = vectors::new(a, e);
let m = h + l;
let s = h + l;
let w = m + h;
let t = h + s;
let vec = s.to_vec();
let tup = s.to_tuple();
let mag = t.get_magnitude();
println!("\nlet h = points::new(a, b); | {:?}", h);
println!("\nlet m = h + l; | {:?}", m);
println!("\nlet s = h + l; | {:?}", s);
println!("\nlet w = m + h; | {:?}", w);
println!("\nlet t = h + s; | {:?}", t);
println!("\nlet mag = t.get_magnitude(); | {}", mag);
println!("\nlet vec = s.to_vec(); | {:?}" , vec);
println!("let tup = s.to_tuple(); | {:?}" , tup);
}
TO DO
- basic math
- add fn give magnitude of vector
- add properties