|0.1.2||Apr 17, 2021|
|0.1.1||Mar 27, 2021|
|0.1.0||Mar 23, 2021|
#238 in GUI
24 downloads per month
clutter-rs is Rust bindings for the Clutter library. clutter-rs is being developed in the Angular Rust infrastructure since Angular Rust depends on it.
Clutter is an open source software library for creating fast, compelling, portable, and dynamic graphical user interfaces.
Clutter uses OpenGL for rendering (and optionally OpenGL ES for use on mobile and embedded platforms), but wraps an easy to use, efficient, flexible API around GL's complexity.
Clutter enforces no particular user interface style, but provides a rich, generic foundation for higher-level toolkits tailored to specific needs.
If you want to use a more actively developed library with the same functionality, but with better performance and new functionality, then I advise you to use UX-Animate as the successor to clutter-rs.
Angular Rust is a high productivity,
platform-agnostic frontend framework for the Rust language. It now supports desktop and web development. Angular Rust currently uses GTK for desktop development and WebAssembly for web development. We are planning to add support for mobile development.
cargo add clutter-rs
We believe the wider community can create better code. The first tool for improving the community is to tell the developers about the project by giving it a star. More stars - more members.
Angular Rust is a community effort and we welcome all kinds of contributions, big or small, from developers of all backgrounds. We want the Angular Rust community to be a fun and friendly place, so please review our Code of Conduct to learn what behavior will not be tolerated.
Start learning about the framework by helping us improve our documentation. Pull requests which improve test coverage are also very welcome.
Check out the community curated list of awesome things related to Angular Rust / WebAssembly at awesome-angular-rust.
Feel free to drop into our Gitter chatroom or open a new "Question" issue to get help from contributors. Often questions lead to improvements to the ergonomics of the framework, better documentation, and even new features!
After reviewing the Contributing Code Guidelines, check out the "Good First Issues" (they are eager for attention!). Once you find one that interests you, feel free to assign yourself to an issue and don't hesitate to reach out for guidance, the issues vary in complexity.
Come help us on the issues that matter that the most and receive a small cash reward for your troubles. We use Issuehunt to fund issues from our Open Collective funds. If you really care about an issue, you can choose to add funds yourself!
Please report all bugs! We are happy to help support developers fix the bugs they find if they are interested and have the time.