ck3oop-core-rs

ck3oop

4 releases

0.1.2 Jun 26, 2024
0.1.1 Jun 20, 2024
0.1.0 Jun 18, 2024
0.0.0 Jun 17, 2024

MIT license

5KB
96 lines

CK3OOP Tool

CK3OOP is a simple tool for sorting / managing / developing mods in Crusader Kings III.

Note

This is in active development.

Old Outdated Readme

Spoiler ## Features
  • Reads and parses the dlc_load.json file to determine enabled mods.
  • Processes mod files and extracts relevant information.
  • Supports running custom rules on the parsed data.

Examples

In the example directory, you can find an example of how to use the tool.

Here is an example of a rule that checks if any on_action events in the mod conflict with the base game:

const path = require("path");
const fs = require("fs");
const _ = require('lodash');
const utils = require('./utils');

function conflictOnAction(
        context,
        {
           parser,
           gameFiles,
           enabledMods,
           enabledFiles,
        },
) {

   // Directory where on_action files are located
   const onActionDir = "\\common\\on_action";

   // We want to find all on_actions files in the base game
   const vanillaOnActionFiles = gameFiles.filter(gameFile => gameFile.dir === onActionDir);

   // Get all on_action events in the base game
   let vanillaOnActionEvents = vanillaOnActionFiles.map((f) => {
      let fileContent = fs.readFileSync(f.fullPath, "utf-8");
      let parsed = parser.parseText(fileContent);
      return Object.keys(parsed);
   }).flat();

   // For each mods check if any of its on_actions conflict with the base game
   // That mean that it has the same key and overwrites "trigger" or "effect"
   enabledMods.forEach((mod) => {

      // Get all on_action files in the mod
      let modOnActionFiles = mod.files.filter(file => file.dir === onActionDir);

      // Loop through all on_action files
      let modOnActions = [];
      modOnActionFiles.forEach(onActionFile => {

         // Parse and push all keys to the list
         let parsed = utils.tryParse(parser, onActionFile.fullPath);
         modOnActions.push(...Object.keys(parsed));

         // Iterate through all keys in the on_action file
         Object.keys(parsed).forEach((key)=>{

            // If the key is in the base game, check if it conflicts
            if(vanillaOnActionEvents.includes(key)) {
               if (parsed[key].effect !== undefined) {
                  throw new Error(`Conflict in ${mod.name} on_action: ${key} has an effect`);
               }
               if (parsed[key].trigger !== undefined) {
                  throw new Error(`Conflict in ${mod.name} on_action: ${key} has a trigger`);
               }
               // Log that it's correct
               console.log(`No conflict in ${mod.name} on_action: ${key}`);
            }
         })
      })

   })
   return context;
}

conflictOnAction.name = "loadOrderRule";
module.exports = conflictOnAction;

Installation

To use CK3OOP, you need to have Node.js installed on your system. You can install Node.js from the official website.

  1. Clone this repository:

    git clone https://github.com/bukowa/ck3oop.git
    cd ck3oop
    
  2. Install the necessary dependencies:

    npm install
    

Usage

> node main.js example

Working in directory: C:\Users\buk\WebstormProjects\ck3oop\example
Using config file: C:\Users\buk\WebstormProjects\ck3oop\example\ck3oop.json
Mod directory: C:\Users\buk\Documents\Paradox Interactive\Crusader Kings III
Reading dlc_load.json...
[
  'mod/ugc_2273832430.mod',
  'mod/ugc_2220098919.mod',
  'mod/ugc_2507209632.mod',
  'mod/ugc_2996881191.mod',
  'mod/ugc_2829397295.mod',
  'mod/ugc_2553043828.mod',
  'mod/ugc_2818979385.mod',
  'mod/test.mod'
]
Creating enabled mods...
[
  'Regional Immersion and Cultural Enrichment (RICE)',
  'Community Flavor Pack',
  'Ethnicities and Portraits Expanded',
  'CFP + EPE Compatibility Patch',
  'Culture Expanded',
  'RICE + EPE Compatibility Patch',
  'Unit Pack Expanded',
  'test'
]
Reading enabled rules...
[ 'parsingRule', 'saveargsasjson' ]
Reading files of mod: Regional Immersion and Cultural Enrichment (RICE)
Reading files of mod: Community Flavor Pack
Reading files of mod: Ethnicities and Portraits Expanded
Reading files of mod: CFP + EPE Compatibility Patch
Reading files of mod: Culture Expanded
Reading files of mod: RICE + EPE Compatibility Patch
Reading files of mod: Unit Pack Expanded
Reading files of mod: test
Reading files of the base game...
Creating load resolution order...
Running rules...
Running rule: parsingRule
{
  filePath: 'C:\\Users\\buk\\Documents\\Paradox Interactive\\Crusader Kings III\\mod\\ugc_2507209632.mod',
  fileName: 'mod/ugc_2507209632.mod',
  version: '1.0',
  name: 'Ethnicities and Portraits Expanded',
  picture: null,
  supported_version: '1.12.5',
  path: 'C:/Program Files (x86)/Steam/steamapps/workshop/content/1158310/2507209632',
  remote_file_id: '2507209632',
  resolvedPath: 'C:\\Program Files (x86)\\Steam\\steamapps\\workshop\\content\\1158310\\2507209632',
  files: null
}
{
  fullPath: 'C:\\Program Files (x86)\\Steam\\steamapps\\workshop\\content\\1158310\\2507209632\\common\\culture\\cultures\\00_akan.txt',
  path: '\\common\\culture\\cultures\\00_akan.txt',
  dir: '\\common\\culture\\cultures',
  file: '00_akan.txt',
  stats: null
}
{
  akan: {
    color: 'akan',
    ethos: 'ethos_egalitarian',
    heritage: 'heritage_akan',
    language: 'language_kwa',
    martial_custom: 'martial_custom_equal',
    traditions: [
      'tradition_female_only_inheritance',
      'tradition_mystical_ancestors',
      'tradition_parochialism',
      'tradition_bush_hunting'
    ],
    name_list: 'name_list_akan',
    coa_gfx: [ 'west_african_group_coa_gfx' ],
    building_gfx: [ 'african_building_gfx', 'mena_building_gfx' ],
    clothing_gfx: [ 'african_clothing_gfx' ],
    unit_gfx: [ 'central_african_unit_gfx', 'sub_sahran_unit_gfx' ],
    ethnicities: { '15': [Array] }
  },
  kru: {
    color: 'kru',
    ethos: 'ethos_stoic',
    heritage: 'heritage_akan',
    language: 'language_kru',
    martial_custom: 'martial_custom_male_only',
    traditions: [
      'tradition_fishermen',
      'tradition_practiced_pirates',
      'tradition_bush_hunting'
    ],
    name_list: 'name_list_kru',
    coa_gfx: [ 'west_african_group_coa_gfx' ],
    building_gfx: [ 'african_building_gfx', 'mena_building_gfx' ],
    clothing_gfx: [ 'african_clothing_gfx' ],
    unit_gfx: [ 'central_african_unit_gfx', 'sub_sahran_unit_gfx' ],
    ethnicities: { '15': [Array] }
  },
  guan: {
    color: { hsv: [Array] },
    ethos: 'ethos_communal',
    heritage: 'heritage_akan',
    language: 'language_kwa',
    martial_custom: 'martial_custom_equal',
    traditions: [
      'tradition_dryland_dwellers',
      'tradition_festivities',
      'tradition_zealous_people',
      'tradition_bush_hunting'
    ],
    name_list: 'name_list_guan',
    coa_gfx: [ 'west_african_group_coa_gfx' ],
    building_gfx: [ 'african_building_gfx', 'mena_building_gfx' ],
    clothing_gfx: [ 'african_clothing_gfx' ],
    unit_gfx: [ 'central_african_unit_gfx', 'sub_sahran_unit_gfx' ],
    ethnicities: { '15': [Array] }
  }
}
Running rule: saveargsasjson

Process finished with exit code 0

No runtime deps