7 releases (2 stable)
2.0.0-rc.3.0.0 | Jul 20, 2024 |
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2.0.0-rc.2.1.0 | Jul 18, 2024 |
2.0.0-rc.2.0.1 | Jun 22, 2024 |
2.0.0-rc.1.0.0 | Mar 27, 2024 |
1.0.0 | Mar 4, 2022 |
#132 in Debugging
Used in bp3d-tracing
60KB
705 lines
Debugger implementation
This repository contains the main implementation of bp3d-debug as well as all needed support tools. This is the official implementation of bp3d-debug for use within all BP3D software.
BP3D logger
A flexible log system intended to be used with BP3D software.
Main features
- Asynchronous to avoid blocking any of the application threads.
- Multithreaded compatible.
- Local time based logging (configurable).
- Support for file logging.
- Support for stdout/stderr logging.
- Support for in memory logger.
- Easily switch on/off logging backends.
- Default logging backends should not panic/abort/crash the software in any way.
stdout/stderr
- Error messages are written to stderr instead of stdout (configurable).
- If write fails, message is ignored; no panic produced.
file logging
- If write fails, message is ignored.
in memory
- Log is limited to a fixed number of messages (configurable).
BP3D Tracing
This crate contains the actual implementation for bp3d-debug. Supports traditional logging through bp3d-logger and supports remote profiling through TCP.
Status
This crate is currently highly experimental and may not work on all systems. Currently, this is fully tested on
macOS 12.3.1
only. It may work on other unix
systems.
Additionally, this is currently broken on Windows
systems.
Usage
In code
fn main() {
let _guard = bp3d_tracing::initialize("my-application");
//Application code using `tracing` or `log` utilities.
}
NOTE: this library uses threads to perform logging and profiling. As such you shouldn't call std::process::exit()
without first dropping the _guard
guard variable. Failing to do so will result in truncated logs with the logger
backend and data loss with the profiler backend.
Running
To configure the behavior of bp3d-tracing
some environment variables are used:
Name | Type | Possible values | Behavior | Default |
---|---|---|---|---|
PROFILER | boolean | 1, 0, true, false, on, off | Enables remote profiling. | off |
LOG | enum | trace, debug, info, warning, error | Maximum log level for logger backend. | info |
LOG_DISABLE | boolean | 1, 0, true, false, on, off | Disables the logger backend. | off |
LOG_STDOUT | boolean | 1, 0, true, false, on, off | Always print log messages to stdout. | off |
LOG_COLOR | boolean | 1, 0, true, false, on, off | Enables color output. | isatty |
On systems where configuring environment variables is not expected or too complicated, this library supports bp3d-env
.
bp3d-env
supports loading files as fallback to environment variables. This library appends the following default path
to bp3d-env
bp3d-fs::App::new("my-application").get_documents()?.join("environment")
which corresponds to the
following paths:
OS | Path |
---|---|
macOS | ~/Library/Application Support/my-application/Documents/environment |
Linux | ~/.local/share/my-application/Documents/environment |
Windows | %APPDATA%/my-application/Documents/environment |
iOS | Files App/my-application/environment |
Dependencies
~1–12MB
~68K SLoC