19 releases

0.2.0 Sep 12, 2020
0.1.6 Jun 1, 2020
0.1.5 May 23, 2020
0.1.4 Apr 25, 2020
0.1.0-alpha2 Nov 19, 2019

#879 in Game dev

Download history 67/week @ 2023-11-20 41/week @ 2023-11-27 37/week @ 2023-12-04 50/week @ 2023-12-11 66/week @ 2023-12-18 32/week @ 2023-12-25 18/week @ 2024-01-01 63/week @ 2024-01-08 53/week @ 2024-01-15 34/week @ 2024-01-22 21/week @ 2024-01-29 43/week @ 2024-02-05 55/week @ 2024-02-12 101/week @ 2024-02-19 83/week @ 2024-02-26 73/week @ 2024-03-04

323 downloads per month
Used in 4 crates (2 directly)

MIT/Apache

58KB
1.5K SLoC

blinds

blinds covers up the details of your windowing for you, by providing an async API.

use blinds::{run, Event, EventStream, Key, Settings, Window};

fn main() {
    run(Settings::default(), app);
}

async fn app(_window: Window, mut events: EventStream) {
    loop {
        while let Some(ev) = events.next_event().await {
            println!("{:?}", ev);
        }
    }
}

lib.rs:

blinds covers up the details of your windowing for you, by providing an async API.

A quick example of some code that prints all incoming events:

use blinds::{run, Event, EventStream, Key, Settings, Window};

run(Settings::default(), app);

async fn app(_window: Window, mut events: EventStream) {
    loop {
        while let Some(ev) = events.next_event().await {
            println!("{:?}", ev);
        }
    }
}

The core of blinds is run, which executes your app and provides your Window and EventStream instances.

Dependencies

~0.6–8MB
~121K SLoC