2 releases (1 stable)
1.0.0 | Apr 15, 2022 |
---|---|
0.0.0 | Mar 26, 2022 |
#2242 in Game dev
1MB
553 lines
Bevy UI Animation
A GSAP-like animation plugin for Bevy UI.
๐ Features
- โ Animate NodeBundle, ImageBundle, TextBundle, ButtonBundle
- ๐ง Timeline support
- ๐ง Bevy event support
๐ฎ Usage
To use this plugin, the first step is to add a dependency to your Cargo.toml
:
[dependencies]
bevy_ui_animation = "1.0.0"
Add the AnimationPlugin
to your main.rs
:
use bevy::prelude::*;
use bevy_ui_animation::*;
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(AnimationPlugin)
.run();
Animate a bundle:
use bevy::prelude::*;
use bevy_ui_animation::*;
fn setup(mut commands: Commands) {
commands.spawn_bundle(UiCameraBundle::default());
commands
.spawn_bundle(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..Default::default()
},
color: UiColor(Color::BLUE),
transform: Transform::default(),
..Default::default()
})
.insert(Animation::new(Vars {
style: Some(Style {
size: Size::new(Val::Percent(50.0), Val::Percent(50.0)),
..Default::default()
}),
color: Some(UiColor(Color::RED)),
transform: Some(Transform::from_rotation(Quat::from_rotation_z(
180_f32.to_radians(),
))),
duration: 2.0,
ease: Ease::ExpoOut,
repeat: true,
yoyo: true,
..Default::default()
}));
}
Preview:
You can directly run this example by:
cargo run --example all --features="bevy/bevy_winit"
โณ๏ธ Vars
Field | Type | Default | Description |
---|---|---|---|
style | Option<Style> |
None |
A Bevy Style component containing the destination fields to animate to. |
color | Option<UiColor> |
None |
A Bevy UiColor component containing the destination fields to animate to. |
transform | Option<Transform> |
None |
A Bevy Transform component containing the destination fields to animate to. |
transform_rotation | Option<TransformRotation> |
None |
A struct to rotate a Bevy Transform component around a given fixed axis. |
text_color | Option<TextColor> |
None |
A struct to lerp the color of a Bevy Text component |
delay | f32 |
0.0 |
Amount of delay before the animation should begin (in seconds). |
duration | f32 |
0.5 |
The duration of the animation (in seconds). |
ease | Ease |
ExpoOut |
The ease function to control the rate of change during the animation. |
repeat | bool |
false |
If true , the animation will keep repeating. |
yoyo | bool |
false |
If true , the animation will run in the opposite direction once finished. |
paused | bool |
false |
If true , the animation will pause itself immediately upon creation. |
๐ Animatable Components
Name | Field |
---|---|
Style | position |
margin | |
padding | |
border | |
size | |
UiColor | color |
Transform | translation |
rotation | |
scale | |
Text | TextStyle::color |
๐ Ease
Name | 0% | 50% | 100% |
---|---|---|---|
BackIn | 0.0 |
-0.375 |
1.0 |
BackInOut | 0.0 |
0.499 |
1.0 |
BackOut | -1.19e-7 |
1.375 |
1.0 |
BounceIn | 0.0 |
0.281 |
1.0 |
BounceInOut | 0.0 |
0.5 |
1.0 |
BounceOut | 0.0 |
0.718 |
1.0 |
ElasticIn | 0.0 |
-4.29e-8 |
2.74e-6 |
ElasticInOut | 0.0 |
0.099 |
1.0 |
ElasticOut | 0.099 |
1.0 |
1.0 |
ExpoIn | 0.0 |
0.031 |
1.0 |
ExpoInOut | 0.0 |
0.5 |
1.0 |
ExpoOut | 0.0 |
0.968 |
1.0 |
Linear | 0.0 |
0.5 |
1.0 |
PowerIn | 0.0 |
0.25 |
1.0 |
PowerInOut | 0.0 |
0.5 |
1.0 |
PowerOut | 0.0 |
0.75 |
1.0 |
โ๏ธ Compatibility
bevy_ui_animation |
bevy |
---|---|
1.0 |
0.6 |
๐ Thanks
- @djeedai for bevy_tweening
- @mockersf for bevy_easings
- @PistonDevelopers for interpolation
๐ Author
miZyind mizyind@gmail.com
๐ License
Licensed under the MIT License.
Dependencies
~34โ49MB
~848K SLoC