5 releases (3 breaking)
0.4.0 | Dec 3, 2024 |
---|---|
0.3.0 | Nov 17, 2024 |
0.2.0 | Nov 17, 2024 |
0.1.1 | Oct 25, 2024 |
0.1.0 | Oct 25, 2024 |
#835 in Game dev
579 downloads per month
30KB
55 lines
Bevy State UI
This library provides a simple and flexible way to render UI elements in Bevy based on a given application state. Using bevy_state_ui, you can bind UI elements to state properties and update them in real-time as the state changes.
Features
- State-Driven UI Rendering: Renders a UI based directly on state values, allowing for a clean separation between logic and presentation. This simplifies complex UI management by reducing the need for manual component manipulation.
- Automatic UI Element Registration: By implementing the Render trait on a custom state, UI elements are automatically registered and rendered based on the state.
- Interaction-Based State Updates: Provides easy handling of standard UI interactions (e.g., hover, press) by defining state updates within Bevy systems, making the UI more reactive to user input.
Installation
Add bevy_state_ui to your Cargo.toml dependencies:
[dependencies]
bevy = "0.14.2"
bevy_state_ui = "0.3.0"
Example Usage
Here's how you can set up a simple UI with a button that changes color when hovered.
Example:
use bevy::prelude::*;
use bevy_state_ui::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, update_button_interactions)
.register_ui_state::<State>()
.add_systems(
Update,
render
.run_if(ui_state_changed::<State>),
)
.run();
}
#[derive(Resource, Hash)]
pub struct State {
pub hovered: bool,
}
fn render(mut commands: Commands, state: Res<State>) {
commands.with_children(|parent| {
parent.spawn(ButtonBundle {
style: Style { width: Val::Percent(40.0), height: Val::Percent(15.0), ..default() },
background_color: if state.hovered { Color::WHITE.into() } else { Color::BLACK.into() },
..default()
}).with_children(|parent| {
parent.spawn(TextBundle::from_section("I am a button", TextStyle { font_size: 40.0, ..default() }));
});
});
}
fn update_button_interactions(mut state: ResMut<State>, q: Query<&Interaction, (Changed<Interaction>, With<Button>)>) {
if let Some(&interaction) = q.iter().next() {
state.hovered = matches!(interaction, Interaction::Hovered);
}
}
Dependencies
~53–85MB
~1.5M SLoC