#bevy #sprite #material

bevy_sprite_material

Plugin to use materials for sprites

2 unstable releases

Uses new Rust 2021

0.2.0 Apr 22, 2022
0.1.0 Jan 14, 2022

#388 in Game dev

Download history 4/week @ 2022-01-24 2/week @ 2022-01-31 1/week @ 2022-02-07 1/week @ 2022-02-14 1/week @ 2022-02-21 21/week @ 2022-02-28 4/week @ 2022-03-14 3/week @ 2022-03-21 1/week @ 2022-04-04 24/week @ 2022-04-18 13/week @ 2022-04-25 19/week @ 2022-05-02 3/week @ 2022-05-09

59 downloads per month

Custom license

21KB
164 lines

bevy_sprite_material

Materials for sprites in Bevy

workflow

MIT licensed unsafe forbidden Crates.io Docs.rs dependency status

This bevy plugin changes the bevy_sprite implementation using a material.

You might be interested in bevy_ui_material which is a similar plugin for bevy_ui instead of bevy_sprite.

The new Sprite component is identical to bevy_sprite but without the color field.

The new SpriteBundle component bundle replaces the texture field (Handle<Image>) by a material field (Handle<ColorMaterial>)

Objective

The goal of this plugin is to allow seamless edition of sprites texture and color which was removed with bevy 0.6.

This is very useful if you have many sprites and you have, for example, various themes and don't want to query every sprite to change its color.

If you have a dedicated artist, you probably don't use the sprite color tinting field anyway, so the base implementation is perfect for you. This is specifically if you want to "massively update" the sprite color and maybe the texture as well.

Disclaimer

This plugin is very straightforward, and simply plugs itself in the bevy_sprite render pipeline (in the extraction stage). This system might be slower than the base implementation, because of the extra Handle involved.

Also, there might be compatibility issues, so feel free to open issues or merge requests.

This plugin should work fine if you use both the plugin and the base sprite implementation

Dependencies

~21MB
~434K SLoC