7 releases (breaking)
| 0.7.0 | Aug 6, 2025 |
|---|---|
| 0.6.0 | Apr 7, 2024 |
| 0.5.0 | Nov 18, 2023 |
| 0.4.4 | Aug 11, 2023 |
| 0.2.0 | May 3, 2023 |
#1160 in Game dev
453 downloads per month
495KB
486 lines
Bevy Splash Screen

Versions
Aviable and compatible versions
| bevy | SplashScreen |
|---|---|
| 0.16 | 0.8.0 |
| 0.15 | 0.7.0 |
| 0.13 | 0.6.0 |
| 0.12 | 0.5.0 |
| 0.11 | 0.4.4 |
| 0.10.1 | 0.3.0 |
Features
- Suport multiple screens (Multiple brands on sequencial screens)
- Multiple brands (images/text)
- Animated color
- Custom Skipable Method (Using Event)
- Background Color for each screen
- Manage workflow of splash scrreen with States
Usage
Check out the examples for details.
Add to Cargo.toml
[dependencies]
bevy = "0.12"
bevy_splash_screen = "0.6.0"
WARN: You probably need to add this if you also use
bevy_tweening[patch.crates-io] bevy_tweening = { git = "https://github.com/SergioRibera/bevy_tweening", branch = "infinite_mirrored" }
TODOs
Open for contributions =D
- Logic for static brands (persistent on all screen brands) :(
- Tween more customizable (transform, scale, etc)
Dependencies
~22–72MB
~1M SLoC