6 releases
0.3.0 | Feb 17, 2024 |
---|---|
0.2.2 | Jan 31, 2024 |
0.1.1 | Nov 10, 2023 |
#1492 in Game dev
36KB
492 lines
bevy_smooth_pixel_camera
A bevy plugin that adds a simple smooth pixel camera.
The smoothing is based on this video from aarthificial which explains how it works pretty nicely: https://youtu.be/jguyR4yJb1M
This method allows for smooth camera movement while retaining the pixel perfection of low resolution rendering.
Usage
-
Add the
bevy_smooth_pixel_camera
crate to your project.cargo add bevy_smooth_pixel_camera
-
Add the
PixelCameraPlugin
and set theImagePlugin
todefault_nearest
.use bevy::prelude::*; use bevy_smooth_pixel_camera::prelude::*; App::new().add_plugins(( DefaultPlugins.set(ImagePlugin::default_nearest()), PixelCameraPlugin )).run();
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Add a pixel pefect camera to your scene.
use bevy::prelude::*; use bevy_smooth_pixel_camera::prelude::*; fn setup(mut commands: Commands) { commands.spawn(( Camera2dBundle::default(), PixelCamera::from_size(ViewportSize::PixelFixed(4)) )); }
-
That should be it! Make sure you move your camera via the
PixelCamera.subpixel_pos
property instead of theTransform
component.
Bevy Compatibility
bevy | bevy_smooth_pixel_camera |
---|---|
main | main |
0.13.* / latest | 0.3.0 / latest |
0.12.* | 0.1.0 - 0.2.1 |
Dependencies
~38–76MB
~1.5M SLoC