#bevy #character-controller #wanderlust

bevy_mod_wanderlust

A character controller library for Bevy Engine

11 unstable releases (3 breaking)

0.4.0 Jul 11, 2023
0.3.0 May 12, 2023
0.2.2 Aug 28, 2022
0.2.0 Jul 31, 2022
0.1.5 Jul 19, 2022

#1048 in Game dev

MIT/Apache

7MB
601 lines

Wanderlust

Wanderlust is a character controller addon. Inspired by this excellent video and my previous attempts at creating a character controller, it is implemented on top of Rapier physics and highly customizable.

Wanderlust does not handle mouselook, as it's more-or-less trivial to implement compared to movement, and would add significant complexity to build in as many projects will have vastly different requirements for mouselook. The first_person.rs example includes an example mouselook implementation.

To use Wanderlust, simply add the WanderlustPlugin to your App, and create an entity with the CharacterControllerBundle.

Planned Features

  • Wallrunning
  • Be more agnostic to up-vectors
  • More examples
    • 2D
    • Mario-Galaxy-style planetoids
    • Moving platforms
  • Fix various jitter issues

Potential Features

  • Become agnostic to physics backend?
  • Dashing?
  • Ledge grappling?
  • Input rework?
  • More bundles for different common configurations?

Contributions

Wanderlust is intended to cover nearly every possible use case of a character controller, so if your use case is not supported (or there's a feature you would like to see) please drop an issue on the repository! PRs are also welcome, but I may not accept all PRs. Open an issue first if you're not certain that I would accept.

Examples

The first_person.rs example which shows a simple character controller setup. The starship.rs example which shows a simple spaceship controller setup.

Dual-licensed under MIT OR Apache 2.0.

Dependencies

~48–82MB
~1.5M SLoC