3 releases
0.1.2 | Aug 3, 2023 |
---|---|
0.1.1 | Aug 3, 2023 |
0.1.0 | Aug 3, 2023 |
#1798 in Game dev
6KB
68 lines
Bevy library for Missing Textures
use bevy::prelude::*;
use bevy_missing_texture::*;
// Make sure to have `missing_texture.png` in your assets dir
fn main() {
App::new()
.add_plugins(MissingTexturePlugin)
.add_systems(Startup, (will_fail, will_succeed));
}
// This will be replaced by the missing asset
fn will_fail(mut commands: Commands, asset_server: Res<AssetServer>, mut if_missing: ResMut<ReplaceIfMissing>) {
let handle = asset_server.load("foo.png");
commands.spawn(SpriteBundle {
texture: handle.clone(),
..Default::default()
});
if_missing.push(handle);
}
// This will not be replaced by the missing asset
fn will_succeed(mut commands: Commands, asset_server: Res<AssetServer>, mut if_missing: ResMut<ReplaceIfMissing>) {
let handle = asset_server.load("bar.png");
commands.spawn(SpriteBundle {
texture: handle.clone(),
..Default::default()
});
if_missing.push(handle);
}
lib.rs
:
Bevy library for Missing Textures
use bevy::prelude::*;
use bevy_missing_texture::*;
// Make sure to have `missing_texture.png` in your assets dir
fn main() {
App::new()
.add_plugins(MissingTexturePlugin)
.add_systems(Startup, (will_fail, will_succeed));
}
// This will be replaced by the missing asset
fn will_fail(mut commands: Commands, asset_server: Res<AssetServer>, mut if_missing: ResMut<ReplaceIfMissing>) {
let handle = asset_server.load("foo.png");
commands.spawn(SpriteBundle {
texture: handle.clone(),
..Default::default()
});
if_missing.push(handle);
}
// This will not be replaced by the missing asset
fn will_succeed(mut commands: Commands, asset_server: Res<AssetServer>, mut if_missing: ResMut<ReplaceIfMissing>) {
let handle = asset_server.load("bar.png");
commands.spawn(SpriteBundle {
texture: handle.clone(),
..Default::default()
});
if_missing.push(handle);
}
Dependencies
~30–65MB
~1M SLoC