5 releases

0.1.4 Jan 30, 2021
0.1.3 Jan 3, 2021
0.1.2 Jan 3, 2021
0.1.1 Dec 31, 2020
0.1.0 Dec 21, 2020

#79 in #bevy-game

MIT license

77KB
1K SLoC

bevy_megaui

Crates.io Documentation license Crates.io Rust

This crate provides a megaui integration for the Bevy game engine.

bevy_megaui depends solely on megaui and bevy with only render feature required.

bevy_megaui

Trying out

An example WASM project is live at mvlabat.github.io/bevy_megaui_web_showcase [source].

Note that in order to use bevy_megauiin WASM you need bevy_webgl2 of at least 0.4.1 version.

Usage

Here's a minimal usage example:

# Cargo.toml
[dependencies]
bevy = "0.4"
bevy_megaui = "0.1"
use bevy::prelude::*;
use bevy_megaui::{
    megaui::{hash, Vector2},
    MegaUiContext, MegaUiPlugin,
};

fn main() {
    App::build()
        .add_plugins(DefaultPlugins)
        .add_plugin(MegaUiPlugin)
        .add_system(ui_example.system())
        .run();
}

fn ui_example(_world: &mut World, resources: &mut Resources) {
    let mut ui = resources.get_thread_local_mut::<MegaUiContext>().unwrap();

    ui.draw_window(
        hash!(),
        Vector2::new(5.0, 5.0),
        Vector2::new(100.0, 50.0),
        None,
        |ui| {
            ui.label(None, "Hello world!");
        },
    );
}

For a more advanced example, see examples/ui.rs.

cargo run --example ui --features="bevy/x11 bevy/png bevy/bevy_wgpu"

See also

Dependencies

~29–73MB
~574K SLoC