2 releases
0.26.1 | Feb 12, 2024 |
---|---|
0.26.0 | Feb 12, 2024 |
#555 in Game dev
120KB
2K
SLoC
Bevy_egui_next
This is a mvlabat/bevy_egui fork with the intention of keeping an up to date version for the community to use during the time mvlabat is less available due to the russian invasion of Ukraine.
Original Author's Message
Hey! I'm the author of the crate, and I was born in Mariupol, Ukraine. When russians started the war in 2014, I moved to Kyiv. My parents, who had been staying in Mariupol till the start of the full-scale invasion, barely escaped the city alive. By the moment of writing (November 5th, 2023), we had 874 air raid alerts in Kyiv, and russians managed to bomb the city 132 times.
If you are using this crate, please consider donating to any of the listed funds (see the banner above), that will mean a lot to me.
bevy_egui_next
This crate provides an Egui integration for the Bevy game engine.
Trying out:
An example WASM project is live at mvlabat.github.io/bevy_egui_next_web_showcase [source].
Features:
- Desktop and web platforms support
- Clipboard (web support is limited to the same window, see rust-windowing/winit#1829)
- Opening URLs
- Multiple windows support (see ./examples/two_windows.rs)
bevy_egui_next
can be compiled with using only bevy
and egui
as dependencies: manage_clipboard
and open_url
features,
that require additional crates, can be disabled.
Dependencies
On Linux, this crate requires certain parts of XCB to be installed on your system. On Debian-based systems, these can be installed with the following command:
$ sudo apt install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
Usage
Here's a minimal usage example:
# Cargo.toml
[dependencies]
bevy = "0.12"
bevy_egui_next = "0.26"
use bevy::prelude::*;
use bevy_egui_next::{egui, EguiContexts, EguiPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(EguiPlugin)
// Systems that create Egui widgets should be run during the `CoreSet::Update` set,
// or after the `EguiSet::BeginFrame` system (which belongs to the `CoreSet::PreUpdate` set).
.add_systems(Update, ui_example_system)
.run();
}
fn ui_example_system(mut contexts: EguiContexts) {
egui::Window::new("Hello").show(contexts.ctx_mut(), |ui| {
ui.label("world");
});
}
For a more advanced example, see examples/ui.rs.
cargo run --example ui
See also
Bevy support table
Note: if you're looking for a bevy_egui_next
version that supports main
branch of Bevy, check out open PRs, there's a great chance we've already started working on the future Bevy release support.
bevy | bevy_egui_next |
---|---|
0.12 | 0.23-0.26 |
0.11 | 0.21-0.22 |
0.10 | 0.20 |
0.9 | 0.17-0.19 |
0.8 | 0.15-0.16 |
0.7 | 0.13-0.14 |
0.6 | 0.10-0.12 |
0.5 | 0.4-0.9 |
0.4 | 0.1-0.3 |
Dependencies
~26–66MB
~1M SLoC