6 releases (breaking)
0.7.0 | Nov 30, 2024 |
---|---|
0.6.0 | Jul 10, 2024 |
0.5.0 | Feb 23, 2024 |
0.3.0 | Nov 7, 2023 |
0.1.0 | Mar 10, 2023 |
#797 in Game dev
413 downloads per month
Used in 5 crates
7KB
bevy_crossbeam_event
Fire Bevy events from crossbeam channels.
Useful if you need to handle callbacks in 3rd party libraries etc. like
steamworks-rs
, or getting events out of tracing
layers.
Usage
Add add events to your app using .add_crossbeam_event::<EventType>
:
#[derive(Event, Clone, Debug)]
struct LobbyJoined(Lobby);
impl Plugin for MyPlugin {
fn build(&self, app: &mut App) {
app.add_crossbeam_event::<LobbyJoined>();
app.add_startup_system(setup);
app.add_system(handle_lobby_joined);
}
}
Fire events by using Res<CrossbeamEventSender<EventType>>
(which can be
cloned and sent into callbacks):
fn setup(service: Res<ThirdPartyCode>, sender: Res<CrossbeamEventSender<LobbyJoined>>) {
let sender = sender.clone();
service.join_lobby(id, move |lobby| {
sender.send(LobbyJoined(lobby));
});
}
Handle the events just like normal Bevy events (which they are):
fn handle_lobby_joined(mut lobby_joined_events: EventReader<LobbyJoined>) {
for lobby in lobby_joined_events.read() {
info!("lobby joined: {lobby:?}");
}
}
Bevy Version Support
The main
branch targets the latest bevy release.
bevy | bevy_crossbeam_event |
---|---|
0.15 | 0.7, main |
0.14 | 0.6 |
0.13 | 0.5 |
0.12 | 0.3 |
0.11 | 0.2 |
0.10 | 0.1 |
License
bevy_crossbeam_event
is dual-licensed under either
- MIT License (./LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (./LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
Contributions
PRs welcome!
Dependencies
~21–32MB
~517K SLoC