5 releases (breaking)
0.5.0 | Oct 27, 2024 |
---|---|
0.4.0 | Sep 19, 2024 |
0.3.0 | Jul 6, 2024 |
0.2.0 | Mar 31, 2024 |
0.1.0 | Mar 30, 2024 |
#511 in Game dev
485 downloads per month
390KB
659 lines
Bevy Blur Regions
A Bevy plugin to selectively blur regions of the screen.
Usage
Add the plugin:
use bevy::prelude::*;
use bevy_blur_regions::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(BlurRegionsPlugin::default())
.run();
}
Add the BlurRegionsCamera
component to the 3D camera whose output should be blurred:
commands.spawn((
BlurRegionsCamera::default(),
Camera3dBundle::default(),
));
When using Bevy UI, add the BlurRegion
marker component to any Bevy UI nodes which should have a blurry background:
commands.spawn((
BlurRegion,
NodeBundle {
style: Style {
width: Val::Percent(50.0),
height: Val::Percent(50.0),
left: Val::Percent(25.0),
top: Val::Percent(25.0),
..default()
},
..default()
},
));
When using egui, enable the egui
feature and then use the show_with_blur
function instead of show
when adding contents to an egui window:
fn draw_ui(
mut contexts: EguiContexts,
{
let frame = egui::Frame::window(&contexts.ctx_mut().style())
.fill(egui::Color32::from_rgba_premultiplied(27, 27, 27, 100))
.rounding(0.0)
.shadow(egui::epaint::Shadow::NONE);
egui::Window::new("Blurry Window")
.frame(frame)
.show_with_blur(contexts.ctx_mut(), |ui| {
ui.label("This window has a nice blurry background.")
});
}
For other use cases, the immediate mode blurring api can be called each frame:
fn update(mut blur_region_cameras: Query<&mut BlurRegionsCamera>) {
let Ok(mut blur_regions) = blur_region_cameras.get_single_mut() else {
return;
};
blur_regions.blur(Rect::from_center_size(vec2(100.0, 100.0), vec2(200.0, 200.0)));
}
See the examples for working implementations of all of the above.
Caveats
The number of blur regions is limited
The number of blur regions that can be present on the screen at the same time is limited to 20.
Compatibility
bevy_blur_regions | bevy | bevy_egui |
---|---|---|
0.5.0 | 0.14 | 0.30 |
0.4.0 | 0.14 | 0.28 |
0.3.0 | 0.14 | 0.28 |
0.2.0 | 0.13 | 0.26 |
0.1.0 | 0.13 | N/A |
License
All code in this repository is dual-licensed under either:
MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.
Dependencies
~38–75MB
~1.5M SLoC