10 releases (6 breaking)

0.12.0 Nov 26, 2023
0.11.0 Jul 15, 2023
0.10.0 May 29, 2023
0.9.1 Feb 26, 2023
0.1.2 Mar 28, 2022

#451 in Game dev

40 downloads per month

MIT/Apache

99KB
2K SLoC

Bevy Aseprite Parser and Loader

This is a fork of TheNeikos/bevy_spicy_aseprite.

Add bevy_aseprite = "0.12" to your Cargo.toml.

Compatability table

bevy bevy_aseprite
0.12 0.12
0.11 0.11
0.10 0.10
0.9 0.9

How to use it without derives

    commands.spawn(AsepriteBundle {
        aseprite: asset_server.load("player.ase"),
        animation: AsepriteAnimation::from("walk"),
        transform: Transform {...},
        ..Default::default()
    });

How to use it with derive (for compile time validation)

    mod sprites {
      use bevy_aseprite::aseprite;
      aseprite!(pub Player, "player.ase");
    }

    ...

    commands.spawn(AsepriteBundle {
        aseprite: asset_server.load(sprites::Player::PATH),
        animation: AsepriteAnimation::from(sprites::Player::tags::LEFT_WALK),
        transform: Transform {...},
        ..Default::default()
    });

Examples

Check out the example to see how it could be used:

cargo run --example show_aseprite

Limitations

Currently no support for slices or toggling layers.

Dependencies

~45–80MB
~1M SLoC