Cargo Features

[dependencies]
avian3d = { version = "0.2.0", default-features = false, features = ["3d", "f32", "f64", "debug-plugin", "simd", "parallel", "enhanced-determinism", "default-collider", "parry-f32", "parry-f64", "collider-from-mesh", "bevy_scene", "bevy_picking", "serialize"] }
default = 3d, bevy_picking, bevy_scene, collider-from-mesh, debug-plugin, f32, parallel, parry-f32

These default features are set whenever avian3d is added without default-features = false somewhere in the dependency tree.

3d default collider-from-mesh

Affects collision::Contacts.total_tangent_impulse, collision::ContactData.tangent_impulse, semi_implicit_euler::solve_gyroscopic_torque, computed::ComputedAngularInertia, computed::GlobalAngularInertia, components::AngularInertia, rigid_body::AngularVelocity, world_query::RigidBodyQuery.global_angular_inertia, tangent_part::TangentImpulse, tangent_part::ContactTangentPart.effective_inverse_mass, revolute::RevoluteJoint.aligned_axis, angular_constraint::AngularConstraint.apply_angular_lagrange_update, angular_constraint::AngularConstraint.apply_angular_impulse, angular_constraint::AngularConstraint.align_orientation, angular_constraint::AngularConstraint.apply_angular_correction, angular_constraint::AngularConstraint.compute_generalized_inverse_mass, angular_constraint::AngularConstraint.get_delta_rot, angular_constraint::AngularConstraint.compute_torque, positional_constraint::PositionConstraint.compute_generalized_inverse_mass, positional_constraint::PositionConstraint.get_delta_rot

f32 default parry-f32
f64 parry-f64?
debug-plugin default

Enables bevy_gizmos and bevy_render of bevy

Affects avian3d::debug_render

simd

Enables simd-stable of optional parry3d and optional parry3d-f64

parallel default

Enables parallel of optional parry3d and optional parry3d-f64

enhanced-determinism

Enables libm, enhanced-determinism of optional parry3d and optional parry3d-f64 and libm of bevy_heavy and bevy_math

bevy_heavy:

Enable libm mathematical functions for glam types to ensure consistent outputs across platforms at the cost of losing hardware-level optimization using intrinsics.

default-collider parry-f32 parry-f64?

Enables nalgebra

Affects collision::contact_query, gizmos::PhysicsGizmoExt.draw_collider, gizmos::PhysicsGizmoExt.draw_shapecast

parry-f32 default = default-collider, f32

We unfortunately can't reuse the f32 and f64 features for this,
because Parry uses separate crates for f32 and f64.

Enables parry3d

Affects collision::contact_query, gizmos::PhysicsGizmoExt.draw_collider, gizmos::PhysicsGizmoExt.draw_shapecast

parry-f64 = default-collider, f64

Enables parry3d-f64

Affects collision::contact_query, gizmos::PhysicsGizmoExt.draw_collider, gizmos::PhysicsGizmoExt.draw_shapecast

collider-from-mesh default = 3d

Enables bevy_render of bevy

bevy:

Provides rendering functionality

bevy_scene default

Enables bevy_scene of bevy

bevy:

Provides scene functionality

bevy_picking default

Enables bevy_picking of bevy

bevy:

Provides picking functionality

Affects avian3d::picking

serialize

Enables serde, serde of bitflags, serde-serialize of optional parry3d and optional parry3d-f64 and serialize of bevy, bevy_heavy, and bevy_transform_interpolation

bevy:

Enable serialization support through serde