2 stable releases
1.4.1 | Aug 15, 2021 |
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1.3.3 | Aug 15, 2021 |
1.2.2 |
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1.1.2 |
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1.0.2 |
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#8 in #stages
13KB
156 lines
ash_shader_creator
A library for easy to way automatically create multiple shader stages from the directory path.
use ash::{Device, PipelineShaderStageCreateFlags, PipelineShaderStageCreateInfo};
use std::path::Path;
let shader_stage_flags = PipelineShaderStageCreateFlags::RESERVED_2_NV | PipelineShaderStageCreateFlags::ALLOW_VARYING_SUBGROUP_SIZE_EXT;
let shader_stages_create_info: Vec<PipelineShaderStageCreateInfo> =
ShaderStage::new(&device, &Path::new("example_path/compiled_shaders"))
.with_shader_stage_flags(shader_stage_flags)
.build();
What the library can do?
- Supports GLSL
- Supports HLSL
- Creating shaders from multiple directories
Important
For today, library can creates only shader stages from the names of compiled shaders that have:
- For the GLSL: <file_name>.vert.spv for the vertex shader and <file_name>.frag.spv for the fragment shader.
- For the HLSL: <file_name>.vs for the vertex shader and <file_name>.fs for the fragment shader.
Contacts
Discord: Жоржик#1991
Dependencies
~5.5MB
~127K SLoC