41 releases

0.3.34 Jul 26, 2024
0.3.33 Sep 7, 2023
0.3.32 Mar 18, 2023
0.3.31 Sep 10, 2022
0.1.0 Mar 18, 2018

#44 in Asynchronous

Download history 2716/week @ 2024-08-26 2800/week @ 2024-09-02 2448/week @ 2024-09-09 2709/week @ 2024-09-16 3108/week @ 2024-09-23 2749/week @ 2024-09-30 2958/week @ 2024-10-07 3222/week @ 2024-10-14 3476/week @ 2024-10-21 3316/week @ 2024-10-28 2915/week @ 2024-11-04 2846/week @ 2024-11-11 3096/week @ 2024-11-18 3789/week @ 2024-11-25 3079/week @ 2024-12-02 3810/week @ 2024-12-09

13,874 downloads per month
Used in 60 crates (35 directly)

MIT license

275KB
5.5K SLoC

crates.io docs.rs

This is a Rust crate that provides zero-cost FRP Signals which are built on top of the futures crate.

Hold on, zero-cost? Yup, that's right: if you don't use a feature you don't pay any performance cost, and the features that you do use are as fast as possible. Signals are very efficient.

What is a Signal? It is a value that changes over time, and you can be efficiently notified whenever its value changes.

This is useful in many situations:

  • You can automatically serialize your program's state to a database whenever it changes.

  • You can automatically send a message to the server whenever the client's state changes, or vice versa. This can be used to automatically, efficiently, and conveniently keep the client and server's state in sync.

  • A game engine can use Signals to automatically update the game's state whenever something changes.

  • You can easily represent continuous input (such as the current temperature, or the current time) as a Signal.

  • If you create a GUI, you can use Signals to automatically update the GUI whenever your state changes, ensuring that your state and the GUI are always in sync.

  • You can use dominator to create web apps and automatically keep them in sync with your program's state.

  • And many more situations!

The best way to learn more is to read the tutorial.

Dependencies

~1.2–2MB
~40K SLoC