1 unstable release
0.1.0 | Aug 11, 2019 |
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#1417 in Game dev
1MB
2K
SLoC
#+STARTUP: inlineimages
- What Is This?
z-buffer-gameis a survival/strategy game with ascii-art graphics. It is built using [[https://www.rust-lang.org/][Rust language]], [[https://github.com/tomassedovic/tcod-rs][tcod-rs]] as UI library and [[https://github.com/slide-rs/specs][specs]] as the entity-component system. It is licensed with the free license [[./LICENSE.txt][GNU GPL v3]].
** Is It Any Fun at All? Probably, not. At this point the main goal is to practise game development with Rust.
** How Can I Help? You can help by doing the following:
- Playing the game and providing feedback.
- Sharing it online to get others to play it too.
At this point there are no gamedev tasks waiting for volunteers.
- How to Play?
Currently there are no pre-compiled binaries or packages. See [[*Development Setup][Development Setup]] for instruction to compile and run locally.
- Screenshots ** 11 August 2019 [[./screenshots/20190811.gif]]
** 28 April 2019 [[./screenshots/20190428.gif]]
- Development Setup
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Checkout [[https://github.com/muhuk/z-buffer-game/][git repository]].
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Install dev packages required for libtcod:
#+BEGIN_SRC sh sudo apt-get install gcc g++ make libsdl2-dev #+END_SRC
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Build:
#+BEGIN_SRC sh cargo build #+END_SRC
Dependencies
~38MB
~194K SLoC